https://br.wiki.elvenar.com/api.php?action=feedcontributions&user=Aspirina&feedformat=atomElvenar Wiki BR - Contribuições do usuário [pt-br]2024-03-29T11:49:51ZContribuições do usuárioMediaWiki 1.39.6https://br.wiki.elvenar.com/index.php?title=Cerberus&diff=5344Cerberus2015-03-31T13:47:41Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Cerberus ===<br />
Rrrrrrrrr! Grrrraaarr!<br />
<br />
Cerberuses belong to the Light Melee class and are the third support troops for Humans. They are fast and deadly creatures, trained to hunt down ranged units.<br />
<br />
Two heads are better than one when standing toe to toe with your foe. Willing to show their teeth and hunt their enemies, Cerberuses are true spawn of the Underworld!<br />
<br />
<br />
[[File:humans_wardog.png|150px|center]]<br />
<div style="text-align:center;">''"Rrrrrrrrr! Grrrraaarr! Mmmmmrrrrrrrraaaff! Raaffrrrr!"''<br />
</div><br />
<br />
<br />
=== Cerberus II ===<br />
Hail to the legendary Cerberus of Elvenar!<br />
<br />
By researching "Cerberus Promotion", you will unlock the magical secrets of the Cerberus dogs and will be able to use them to your advantage.<br />
<br />
Cerberuses II are incredibly resistant to any kind of ranged attack and their magic mutation will give them the special ability to increase the damage on their targets.<br />
<br />
They will obey your command and teach enemy ranged fighters a lesson in fear!<br />
<br />
<br />
[[File:Ceberus2.png|150px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_wardog.png|60px|Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|14 [[File:Supply_small.png]]<br />
|3m<br />
|-<br />
|[[File:Ceberus2.png|60px|Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40% <br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|22 [[File:Supply_small.png]]<br />
|5m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5343Units2015-03-27T15:46:27Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Attributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Attributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Attributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5342Units2015-03-27T15:23:22Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5341Units2015-03-27T15:22:36Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the folowing round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Priest&diff=5340Priest2015-03-26T17:00:51Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Priest ===<br />
Priests belong to the Mage class and are the fifth unit type fighting for the Humans. The mystical energies of their magical ranged attacks will dishearten their enemies, so that their defense is less effective.<br />
<br />
Their curses will weaken the strongest enemy and make him vulnerable. If your Axe Barbarians use Priests as an opening, any resistance will crumble!<br />
<br />
<br />
[[File:humans_priest.png|175px|center]]<br />
<div style="text-align:center;">"''Have you made peace with your gods yet?''" <br />
</div><br />
<br />
<br />
=== Priest II ===<br />
Unlock "Priest Promotion" in the Research menu to perfect their skills in magic!<br />
<br />
The Mighty Priests II have discovered an ancient secret which will elevate their spellbinding to the highest level! Their spiritual energy and mystical knowledge will allow them to cast a curse on an enemy that will increase all incoming damage.<br />
<br />
[[File:Human_Priest_II.png|200px|center]]<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_priest.png|60px|Priest]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|80 [[File:Supply_small.png]]<br />
|19m<br />
|-<br />
|[[File:Human_Priest_II.png|75px|Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|128 [[File:Supply_small.png]]<br />
|29m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Paladin&diff=5339Paladin2015-03-26T17:00:39Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Paladin ===<br />
Noble Paladins are superb at close-quarter combat in Elvenar. The battles in the Crystal Provinces are as good as won!<br />
<br />
Paladins belong to the Heavy Melee class and are the fourth unit type reinforcing troops for the Humans in battle. Wearing steel armor and wielding powerful halberds, these melee units, though slow, are sturdy as fortresses.<br />
<br />
A heavily armored Paladin has the strength of six men!<br />
<br />
<br />
[[File:humans_paladin.png|150px|center]]<br />
<div style="text-align:center;">''"Justice will prevail!"'' <br />
</div><br />
<br />
<br />
=== Paladin II ===<br />
Paladins live and die to protect others!<br />
<br />
As soon as you unlock the "Paladin Promotion" technology, these great close combat fighters will have even stronger armor to defeat other melee units.<br />
<br />
These prized Paladins will make a powerful impression! Their gaze alone will bring enemies to their knees, as their special ability will weaken their targets' attacks!<br />
<br />
Bow before our Guard of Honor!<br />
<br />
[[File:Human_Paladin_II.png|200px|center]]<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_paladin.png|60px|Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|102 [[File:Supply_small.png]]<br />
|24m<br />
|-<br />
|[[File:Human_Paladin_II.png|75px|Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br><br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|162 [[File:Supply_small.png]]<br />
|36m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Cerberus&diff=5338Cerberus2015-03-26T17:00:30Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Cerberus ===<br />
Rrrrrrrrr! Grrrraaarr!<br />
<br />
Cerberuses belong to the Light Melee class and are the third support troops for Humans. They are fast and deadly creatures, trained to be the perfect ranged hunters.<br />
<br />
Two heads are better than one when standing toe to toe with your foe. Willing to show their teeth and hunt their enemies, Cerberuses are true spawn of the Underworld!<br />
<br />
<br />
[[File:humans_wardog.png|150px|center]]<br />
<div style="text-align:center;">''"Rrrrrrrrr! Grrrraaarr! Mmmmmrrrrrrrraaaff! Raaffrrrr!"''<br />
</div><br />
<br />
<br />
=== Cerberus II ===<br />
Hail to the legendary Cerberus of Elvenar!<br />
<br />
By researching "Cerberus Promotion", you will unlock the magical secrets of the Cerberus dogs and will be able to use them to your advantage.<br />
<br />
Cerberuses II are incredibly resistant to any kind of ranged attack and their magic mutation will give them the special ability to increase the damage on their targets.<br />
<br />
They will obey your command and teach enemy ranged fighters a lesson in fear!<br />
<br />
<br />
[[File:Ceberus2.png|150px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_wardog.png|60px|Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|14 [[File:Supply_small.png]]<br />
|3m<br />
|-<br />
|[[File:Ceberus2.png|60px|Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40% <br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|22 [[File:Supply_small.png]]<br />
|5m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Crossbowman&diff=5337Crossbowman2015-03-26T17:00:20Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Crossbowman ===<br />
Crossbowmen are the second basic troops for the Humans and they belong to the Short Ranged class. With their accurate crossbows, they will assist from a distance, shooting deadly bolts at the enemy.<br />
<br />
These new fighting units are heavy hitters and give powerful help to the Axe Barbarians in the battlefield, just keep them out of the front line. <br />
<br />
<br />
[[File:humans_crossbow.png|150px|center]]<br />
<div style="text-align:center;">''"Right between the eyes!"''<br />
</div><br />
<br />
=== Crossbowman II ===<br />
By reaching "Crossbowman Promotion" technology in the Research menu, you will be on the verge of developing a crossbow of devastating effect.<br />
<br />
Crossbowmen II will become stronger and their new crossbow will pierce even the armor of a simple close-quarter warrior.<br />
These advanced short ranged warriors will be highly effective against light melee in particular.<br />
<br />
[[File:Human_Crossbow_II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_crossbow.png|60px|Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
| -<br />
| -<br />
| -<br />
|12 [[File:Supply_small.png]]<br />
|3m<br />
|-<br />
|[[File:Human_Crossbow_II.png|75px|Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|19 [[File:Supply_small.png]]<br />
|4m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Axe_Barbarian&diff=5336Axe Barbarian2015-03-26T17:00:11Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Axe Barbarian ===<br />
Axe Barbarians belong to the Light Melee class and are the first basic troops Humans will have. These offensive melee fighters use their giant axe to deal heavy damage.<br />
<br />
You will need troops to support you in battle, in case you decide to fight in the Provinces. These strong, axe-swinging barbarians will be an asset in the battlefield, as they love to engage in direct, hand-to-hand combat, dealing heavy damage.<br />
<br />
<br />
[[File:humans_barbarian.png|175px|center]]<br />
<div style="text-align:center;">''"A real man's love is an axe slicing through the skull of his enemy!"'' <br />
</div><br />
<br />
<br />
=== Axe Barbarian II ===<br />
By researching the "Axe Barbarian Promotion" in the Research menu, your Axe Barbarians will develop a highly effective combat technique. This refined training method will show some real effects in close combat.<br />
<br />
These improved offensive melee fighters will deal heavy damage, especially against Heavy Melee units. What a barbarian force!<br />
<br />
[[File:Human_Axe_II.png|200px|center]]<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_barbarian.png|60px|Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
| -<br />
| -<br />
| -<br />
|10 [[File:Supply_small.png]]<br />
|2m<br />
|-<br />
|[[File:Human_Axe_II.png|70px|Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|16 [[File:Supply_small.png]]<br />
|3m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Sorceress&diff=5335Sorceress2015-03-26T16:59:59Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Sorceress ===<br />
With the old Elvarian magic running through their veins, elven women shall become strong and mystical Sorceresses!<br />
<br />
Sorceresses belong to the Mage class and are the fifth unit type supporting Elves.They are supreme magic wielders from a secretive circle, using magical ranged attacks to reduce the damage of an enemy.<br />
<br />
A large sip of the magical spring of Elvenar will give your Sorceresses the power to tame rage and to weaken the attacks of your enemies!<br />
<br />
These mysteriously enchanting mages are very powerful, even against the strongest melee warrior, and their elfish nature protects them from most enemy attacks.<br />
<br />
<br />
[[File:elves_sorceress.png|150px|center]]<br />
<div style="text-align:center;">''"With a snap of my fingers you will be in a world of pain!."'' <br />
</div><br />
<br />
<br />
=== Sorceress II ===<br />
Elftastic! That is how you will feel when you research the "Sorceress Promotion". From the depth of the magical temples, the power of your new Sorceresses shall arise to show you the way to perfecting your magical abilities!<br />
<br />
Their improved techniques and special abilities will help you to break the will of enemies, so that their attacks are nearly without effect. Use the mighty Sorceresses to weaken those who can do the most harm to your units!<br />
<br />
<br />
[[File:Elf_mage_II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_sorceress.png|60px|Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|80 [[File:Supply_small.png]]<br />
|19m<br />
|-<br />
|[[File:Elf_mage_II.png|75px|Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:light_melee.png|Light Melee]] +60%<br>[[File:heavy_melee.png|Heavy Melee]] +60% <br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -80%<br> <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|128 [[File:Supply_small.png]]<br />
|29m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Golem&diff=5334Golem2015-03-26T16:59:49Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Golem ===<br />
Gudral! You will finally have precious help to defeat the Knights on the Provinces as soon as you have Golems.<br />
<br />
Golems belong to the Heavy Ranged class and are the fourth unit type helping Elves in the battlefield. They are true living and walking catapults of the Elves, hurling large boulders at the enemy.<br />
<br />
Their impact on heavily armored troops is immense and their stone skin is tough to penetrate! You will find their ranged attacks and formidable defense make them dangerous enemies, no one wants to mess with.<br />
<br />
<br />
[[File:elves_golem.png|150px|center]]<br />
<div style="text-align:center;">''"I shall crush you under the weight of the earth!"'' <br />
</div><br />
<br />
<br />
=== Golem II ===<br />
Golems are excellent warriors, but after unlocking the "Golem Promotion" on the Research menu, you will make them even better.<br />
<br />
With their improved techniques, their attacks will become stronger against short ranged units and heavy melees, and their magical earth power brings a new special ability which will increase the incoming damage on their targets.<br />
<br />
<br />
[[File:Elf_golem_II.png|200px|center]]<br />
<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_golem.png|60px|Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| -<br />
|102 [[File:Supply_small.png]]<br />
|24m<br />
|-<br />
|[[File:Elf_golem_II.png|75px|Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|[[File:short_ranged.png]] +20%<br> [[File:heavy_melee.png]] +80%<br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|162 [[File:Supply_small.png]]<br />
|36m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Treant&diff=5333Treant2015-03-26T16:59:39Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Treant ===<br />
Treants belong to the Heavy Melee class and are the third unit type Elves have to help them in their battles.<br />
While slow in both movement and words, Treants are powerful melee units, crushing opponents with their mighty attacks. <br />
<br />
Despite being slow wranglers, they can take quite a few hits and deal heavy damage. Their wooden skin is tough for melee weapons to pierce.<br />
<br />
These units are most effective in single combat, particularly at close quarters. 1 Treant is worth 12 warriors!<br />
<br />
<br />
[[File:elves_ent.png|160px|center]]<br />
<div style="text-align:center;">''"For. Mother. Nature."'' </div><br />
<br />
<br />
=== Treant II ===<br />
When you unlock "Treant Promotion" in the Research menu, you are in a position to discover the full power of these mighty fighters.The new Treants are infused with Elvarian magic! <br />
<br />
They will have the ability to weaken their opponents’ attacks, protecting your other units, so trust in their strength and let them fight! With the Treants on your side, you shall be invincible!<br />
<br />
<br />
[[File:Elf Ent II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_ent.png|60px|Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| -<br />
|168 [[File:Supply_small.png]]<br />
|38m<br />
|-<br />
|[[File:Elf_Ent_II.png|75px|Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|264 [[File:Supply_small.png]]<br />
|57m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Archer&diff=5332Archer2015-03-26T16:59:28Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Archer ===<br />
Archers belong to the Short Ranged class and are the second basic troops you will have for the Elves.Traditional elven archers fire their pointed wooden sticks from a distance.They are true elven warriors! <br />
<br />
This new fighting unit has strong ranged attacks and a strong defense. Archers will shoot their arrows at a distance, but keep them afar from the melee fighters, as they will be vulnerable in close combat.<br />
<br />
<br />
[[File:elves_archer.png|150px|center]]<br />
<div style="text-align:center;">''"Only my elven tongue is quicker and more accurate than my arrow!"''<br />
</div><br />
<br />
<br />
=== Archer II ===<br />
By researching the "Archer Promotion", your Archers will become more deadly. Their improved techniques will make them very strong against other short ranged fighters, but they are not the best in one-on-one combat.<br />
<br />
<br />
[[File:Archer II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_archer.png|60px|Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
| -<br />
| -<br />
| -<br />
|12 [[File:Supply_small.png]]<br />
|3m<br />
|-<br />
|[[File:Archer_II.png|75px|Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|[[File:short_ranged.png|Short Ranged]] +20%<br />
| -<br />
| -<br />
|19 [[File:Supply_small.png]]<br />
|4m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Sword_Dancer&diff=5331Sword Dancer2015-03-26T16:59:13Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
<br />
=== Sword Dancer ===<br />
Sword Dancers belong to the Light Melee class and are the first basic troops you will get for the Elves. Swift and deadly, these close-combat fighters are well trained in attack and defense.<br />
<br />
If you choose to fight in the Provinces, you will always need troops for the battlefield. Train your Sword Dancers so that you will be able to fight with multiple squads in your future battles.<br />
<br />
<br />
[[File:elves_sworddancer.png|150px|center]]<br />
<div style="text-align:center;">''"Allow me to show you the Dance of Death."'' <br />
</div><br />
<br />
<br />
=== Sword Dancer II ===<br />
In time, you will be able to Research the "Sword Dancer Promotion". This will improve the units' techniques and your Sword Dancers will become masters on a new level of swordsmanship.<br />
Sword Dancers II are well trained in attack and defense and effective against heavy ranged units.<br />
<br />
[[File:Elves SwordDancerII.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_sworddancer.png|60px|Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
| -<br />
| -<br />
| -<br />
|10 [[File:Supply_small.png]]<br />
|2m<br />
|-<br />
|[[File:Elves_SwordDancerII.png|75px|Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| -<br />
| -<br />
|16 [[File:Supply_small.png]]<br />
|3m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Cerberus&diff=5330Cerberus2015-03-26T16:57:07Z<p>Aspirina: /* Unit Overview */</p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
=== Cerberus ===<br />
Rrrrrrrrr! Grrrraaarr!<br />
<br />
Cerberuses belong to the Light Melee class and are the third support troops for Humans. They are fast and deadly creatures, trained to be the perfect ranged hunters.<br />
<br />
Two heads are better than one when standing toe to toe with your foe. Willing to show their teeth and hunt their enemies, Cerberuses are true spawn of the Underworld!<br />
<br />
<br />
[[File:humans_wardog.png|150px|center]]<br />
<div style="text-align:center;">''"Rrrrrrrrr! Grrrraaarr! Mmmmmrrrrrrrraaaff! Raaffrrrr!"''<br />
</div><br />
<br />
<br />
=== Cerberus II ===<br />
Hail to the legendary Cerberus of Elvenar!<br />
<br />
By researching "Cerberus Promotion", you will unlock the magical secrets of the Cerberus dogs and will be able to use them to your advantage.<br />
<br />
Cerberuses II are incredibly resistant to any kind of ranged attack and their magic mutation will give them the special ability to increase the damage on their targets.<br />
<br />
They will obey your command and teach enemy ranged fighters a lesson in fear!<br />
<br />
<br />
[[File:Ceberus2.png|150px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:humans_wardog.png|60px|Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|14 [[File:Supply_small.png]]<br />
|3m<br />
|-<br />
|[[File:Ceberus2.png|60px|Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +40% <br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|22 [[File:Supply_small.png]]<br />
|5m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Sorceress&diff=5329Sorceress2015-03-26T16:55:59Z<p>Aspirina: /* Unit Overview */</p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
<br />
=== Sorceress ===<br />
With the old Elvarian magic running through their veins, elven women shall become strong and mystical Sorceresses!<br />
<br />
Sorceresses belong to the Mage class and are the fifth unit type supporting Elves.They are supreme magic wielders from a secretive circle, using magical ranged attacks to reduce the damage of an enemy.<br />
<br />
A large sip of the magical spring of Elvenar will give your Sorceresses the power to tame rage and to weaken the attacks of your enemies!<br />
<br />
These mysteriously enchanting mages are very powerful, even against the strongest melee warrior, and their elfish nature protects them from most enemy attacks.<br />
<br />
<br />
[[File:elves_sorceress.png|150px|center]]<br />
<div style="text-align:center;">''"With a snap of my fingers you will be in a world of pain!."'' <br />
</div><br />
<br />
<br />
=== Sorceress II ===<br />
Elftastic! That is how you will feel when you research the "Sorceress Promotion". From the depth of the magical temples, the power of your new Sorceresses shall arise to show you the way to perfecting your magical abilities!<br />
<br />
Their improved techniques and special abilities will help you to break the will of enemies, so that their attacks are nearly without effect. Use the mighty Sorceresses to weaken those who can do the most harm to your units!<br />
<br />
<br />
[[File:Elf_mage_II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_sorceress.png|60px|Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|80 [[File:Supply_small.png]]<br />
|19m<br />
|-<br />
|[[File:Elf_mage_II.png|75px|Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|[[File:light_melee.png|Light Melee]] +60%<br>[[File:heavy_melee.png|Heavy Melee]] +60% <br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -80%<br> <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|128 [[File:Supply_small.png]]<br />
|29m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5328Units2015-03-26T16:54:41Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5327Units2015-03-26T16:51:02Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=World_Map&diff=5326World Map2015-03-26T10:38:22Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
===The World Map===<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently.<br />
<br />
While exploring the World Map you will discover many different Provinces and other player's cities surrounding your own.<br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbors and the area around you. Actually, you can visit any city, right from the start.<br />
<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the World Map is not much more than a rough draft, at the beginning. However, you can frequently send Scouts to bordering Provinces in order to gain more information about them. The Scouts demand a lot of Coins for their efforts, but they are definitely worth the price.<br />
<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
<br />
Once their work is done, the scouted Province gets a lot more detail and color. But most importantly, you can take a look inside it and search for [[Relics|Relics]]. <br />
<br />
In addition, all bordering cities of that Province will also become "discovered". As a result, trading with those neighbors becomes cheaper and you will be able to start giving them [[Neighborly Help|Neighborly Help]].<br />
<br />
<br />
[[File:scouting.png|center]]<br />
<br />
<br />
===Provinces===<br />
<br />
When you enter a Province you previously scouted, you can see more detailed information about it. While on their mission of discovery, your Scouts will spot interesting people and will mark their location with an exclamation mark. <br />
<br />
<br />
[[File:Scouted_Province.png|650px|center]]<br />
<br />
<br />
At first, all Provinces may look alike, but, if you look closely, you will see each Province type has its own special terrain, depending on the [[Relics|Relics]] it contains.<br />
You may collect those [[Relics|Relics]] either by negotiating an Encounter, or fighting it. But, be aware, the [[Province Units|enemy units]] you will find on each Province type will also differ, so, be prepared!<br />
<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Provinces Overview<br />
|-<br />
|Basic Goods<br />
|Crafted Goods<br />
|Magical Goods<br />
|-<br />
|[[File:Province_type_Marble.png|150px|Province of Marble]]<br />
|[[File:Province_type_Crystal.png|150px|Province of Crystal]]<br />
|[[File:Province_type_Elixir.png|150px|Province of Elixir]]<br />
|-<br />
|[[File:Province_type_Steel.png|150px|Province of Steel]]<br />
|[[File:Province_type_Scrolls.png|150px|Province of Scrolls]]<br />
|[[File:Province_type_MagicDust.png|150px|Province of Magic Dust]]<br />
|-<br />
|[[File:Province_type_Planks.png|150px|Province of Planks]]<br />
|[[File:Province_type_Silk.png|150px|Province of Silk]]<br />
|[[File:Province_Gems.png|150px|Province of Gems]]<br />
|}<br />
<br />
<br />
=== Province Distance ===<br />
The further you go, deep into the World Map, the more distant you get from your city. This means that not only will Scouts take longer to reach far away Provinces, but also it will cost you more Coins to scout them.<br />
<br />
The Province Distance will also influence the [[Ranking|ranking points]] you get by solving each Encounter. You will get 1 ranking point per Encounter * Province Distance. For example, if you solve an Encounter on a Province, 3 Provinces away from your city (Distance 3), you will get 3 ranking points.<br />
<br />
<br />
[[File:Provinces_Distance.png|650px|center]]<br />
<br />
<br />
===Collecting Relics===<br />
<br />
On each Province, you will meet a merchant who may offer you a [[Relics|Relic]]. And you just can’t have enough of these magical objects! But of course, they will come at a price. You may take the merchant's offer or maybe, you can find a way to use your troops to get the [[Relics|Relic]] and save your resources. It’s up to you!<br />
<br />
No matter how you get the [[Relics|Relic]], it will always increase your knowledge. In other words, for every Encounter you solve, you will receive a Knowledge Point you can spend in Research, to unlock technologies faster. The World Map is a great source of knowledge, you will see!<br />
<br />
[[File:Solved_encounter.png|center]]<br />
<br />
<br />
===Province Expansions===<br />
<br />
You will receive a [[Expansions#Province_Expansions_Overview|Province Expansion]] as a reward, when you solve all encounters of a certain number of Provinces. A tooltip in the Buildings Menu, on the [[Expansions#Province_Expansions_Overview|Province Expansion]], will show you how many “Completed Provinces” you have and how many are “Required for the next Expansion.”<br />
<br />
[[File:reward_.png|center]]<br />
<br />
<br />
===Neighboring Cities===<br />
<br />
As said before, by exploring the World Map, you can both scout Provinces and visit every city right from the beginning!<br />
<br />
You can take a look into other players' cities, in order to get inspiration for you own, but once you Discover those cities, you will also be able to give them [[Neighborly Help|Neighborly Help]].<br />
<br />
At a certain point in the game, if you take a closer look, you may notice each neighbor has a different image representing their city. This is due to the fact that, as a player progresses through the Research Tree, the map reflects the city´s development.<br />
<br />
<br />
{| style="text-align: center"<br />
!colspan="5"|Cities Overview Elves<br />
|-<br />
|[[File:Elves_City1.png|120px|First Segment]]<br />
|[[File:Elves_City2.png|120px|Second Segment]]<br />
|[[File:Elves_City3.png|120px|Third Segment]]<br />
|[[File:Elves_City4.png|120px|Forth Segment]]<br />
|[[File:Elves_City5.png|120px|Fifth Segment]]<br />
|}<br />
<br />
<br />
{| style="text-align: center"<br />
!colspan="5"|Cities Overview Humans<br />
|-<br />
|[[File:Human_City_1.png|120px|First Segment]]<br />
|[[File:Human_City_2.png|120px|Second Segment]]<br />
|[[File:Human_City_3.png|120px|Third Segment]]<br />
|[[File:Human_City_4.png|120px|Forth Segment]]<br />
|[[File:Human_City_5.png|120px|Fifth Segment]]<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Relics&diff=5325Relics2015-03-25T15:13:41Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
=== Relics ===<br />
====Purpose====<br />
Let us now uncover the magic secret of the Relics ... and maybe even the old Elvenar!<br />
<br />
Relics inherit an ancient power which is said to hold the key to the secrets of Elvenar. Their origin and purpose is, to this day, still shrouded in mystery. However, it is known that they can be used to boost the productivity of certain Manufactories, helping you to be more efficient. It’s certain that more mysteries about Relics will be uncovered soon, so keep collecting them!<br />
<br />
[[File:Relics_Overview.png|center]]<br />
<br />
<br />
=== Collect Relics ===<br />
As said before, Relics are very important as they will allow you to boost the production of your Bonus Goods. They will allow you to produce more Goods in less time.<br />
<br />
To collect Relics you will need to go onto the World Map, scout Provinces and solve Encounters.<br />
Each Province has its own terrain which will allow you to identify the type of Relics that can be collected there. <br />
<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="text-align:center; background-color:#af895f;"|'''Hint:''' You can find the Provinces Overview under the World Map.<br />
|}<br />
<br />
<br />
Once you scout a Province, you will be able to enter it and see the spots your Scouts have marked. There will be 8 marked spots in each Province, which means you can collect 8 Relics per Province. <br />
<br />
<br />
[[File:Scouted_Province.png|650px|center]]<br />
<br />
<br />
In different Provinces you will meet different merchants, some of those merchants will try to trade their Relics for your resources. You can however, offer them your help and fight some of the strange creatures that threaten the peace in Elvenar. If you win, the merchants will thank you by giving you the Relics for free. <br />
<br />
[[File:Help_merchant.png|center]]<br />
<br />
<br />
It may happen that in a Province you will find a not so gentle merchant, in that case you can propose to fight him for the Relics, instead of giving your resources away. In any case, you will always be able to choose either to negotiate or fight those Encounters for the Relics you need.<br />
<br />
[[File:Merchant_Province_II.png|center]]<br />
<br />
<br />
Once you start collecting Relics, the visual information on the Province will update so that you know how many Encounters are missing to complete it.<br />
A locked Province means that you still haven't completed one of its bordering Provinces. Once you do, it will automatically be unlocked and you will then be able to scout it. <br />
<br />
[[File:Relics_Collected_Prov.png|center]]<br />
<br />
===Bonus Goods===<br />
At the beginning you will randomly be assigned 3 Bonus Goods, one from each [[Manufactories#Goods_Categories|category]], which are listed in your [[Main Hall|Main Hall]]. <br />
<br />
[[File:Mainhall-relics.png|center]]<br />
<br />
<br />
You will also be able to see which your Bonus Goods are, by clicking on the Relic icon at the bottom of the [[World Map|World Map]]. If you want to have a quick look at how many Relics you are missing to achieve the next production boost upgrade, you can just hover your mouse over that button to see a tooltip.<br />
<br />
<br />
[[File:Visual_boost_map.png|center]]<br />
<br />
<br />
=== Production Boost ===<br />
<br />
You can start collecting Relics right from the start, but to activate a production boost, you will need to unlock its technology in the [[Research Menu|Research Tree]].<br />
<br />
<br />
[[File:Research_boost.png|center]]<br />
<br />
<br />
This means you can, for example, start collecting Relics for your Magical Bonus Good and when the time comes to produce it, you will already start producing with a boosted Good.<br />
The more Relics of your Bonus Good you collect, the more your boosts will be upgraded in the Main Hall. <br />
<br />
[[File:Increase_Boost.png|center]]<br />
<br />
<br />
To see how much your Relics are actually influencing your production, click on you manufactories and hover your mouse over the Boosted Good icon. You will then see how much your regular production is and how much your Relics are giving you.<br />
<br />
[[File:Regular_Production_Goods.png|center]]<br />
<br />
<br />
===Relics Boost Overview===<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="2"|Needed Relics<br />
|-<br />
|[[File:Relics_Unknown.png|40px|Relics]]<br />
|width=255px|[[File:Boosted_Goods.png|45px|Production Boost]]<br />
|-<br />
|1<br />
|40%<br />
|-<br />
|3<br />
|65%<br />
|-<br />
|7<br />
|86%<br />
|-<br />
|10<br />
|106%<br />
|-<br />
|15<br />
|123%<br />
|-<br />
|19<br />
|140%<br />
|-<br />
|25<br />
|156%<br />
|-<br />
|30<br />
|171%<br />
|-<br />
|36<br />
|186%<br />
|-<br />
|42<br />
|200%<br />
|-<br />
|48<br />
|214%<br />
|-<br />
|54<br />
|228%<br />
|-<br />
|61<br />
|241%<br />
|-<br />
|68<br />
|254%<br />
|-<br />
|75<br />
|266%<br />
|-<br />
|82<br />
|279%<br />
|-<br />
|89<br />
|291%<br />
|-<br />
|97<br />
|303%<br />
|-<br />
|104<br />
|314%<br />
|-<br />
|112<br />
|326%<br />
|-<br />
|120<br />
|337%<br />
|-<br />
|128<br />
|348%<br />
|-<br />
|136<br />
|359%<br />
|-<br />
|144<br />
|370%<br />
|-<br />
|152<br />
|381%<br />
|-<br />
|161<br />
|391%<br />
|-<br />
|169<br />
|402%<br />
|-<br />
|178<br />
|412%<br />
|-<br />
|187<br />
|422%<br />
|-<br />
|195<br />
|433%<br />
|-<br />
|204<br />
|443%<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Gems_Manufactory&diff=5324Gems Manufactory2015-03-25T15:12:22Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Gems Manufactory ===<br />
====Purpose====<br />
<br />
The Gems Manufactory produces Gems, which belongs to the "Magical Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Gems_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Gems_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ====<br />
<br />
To get a Gems Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded.<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Gems Manufactory to the next level will increase: <br />
#The amount of produced Gems Goods per time. So, the production will be more efficient! <br />
<br />
[[File:Gems_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Gems Manufactory Overview ===<br />
==== Gems Manufactory Elves ====<br />
{| style="text-align: center"<br />
!colspan="11"|Gems Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X4<br />
|173<br />
| -<br />
|1h 28m<br />
|4.800<br />
|290<br />
| -<br />
| -<br />
| -<br />
|56<br />
|-<br />
|2<br />
|3X4<br />
|192<br />
|23<br />
|2h 13m<br />
|2.000<br />
| -<br />
| -<br />
| -<br />
|24<br />
|75<br />
|-<br />
|3<br />
|3X4<br />
|213<br />
|45<br />
|4h 45m<br />
|5.000<br />
| -<br />
| -<br />
| -<br />
|48<br />
|91<br />
|-<br />
|4<br />
|4X4<br />
|316<br />
|99<br />
|7h 58m<br />
|13.000<br />
| -<br />
| -<br />
| -<br />
|96<br />
|151<br />
|-<br />
|5<br />
|4X4<br />
|351<br />
|139<br />
|9h 54m<br />
|16.000<br />
| -<br />
| -<br />
|80<br />
|64<br />
|176<br />
|-<br />
|6<br />
|4X4<br />
|390<br />
|155<br />
|12h 6m<br />
|21.000<br />
| -<br />
|112<br />
| -<br />
|80<br />
|204<br />
|-<br />
|7<br />
|4X4<br />
|446<br />
|172<br />
|12h 33m<br />
|30.000<br />
| -<br />
| -<br />
|144<br />
|96<br />
|232<br />
|-<br />
|8<br />
|4X5<br />
|640<br />
|239<br />
|16h 14m<br />
|40.000<br />
| -<br />
|240<br />
|160<br />
| -<br />
|323<br />
|-<br />
|9<br />
|4X5<br />
|725<br />
|265<br />
|16h 47m<br />
|50.000<br />
| -<br />
|180<br />
|320<br />
| -<br />
|361<br />
|-<br />
|10<br />
|4X5<br />
|832<br />
|295<br />
|17h 18m<br />
|70.000<br />
| -<br />
|380<br />
|240<br />
| -<br />
|395<br />
|-<br />
|11<br />
|4X5<br />
|961<br />
|327<br />
|17h 50m<br />
|80.000<br />
| -<br />
|400<br />
|380<br />
| -<br />
|430<br />
|-<br />
|12<br />
|4X5<br />
|1.133<br />
|364<br />
|18h 20m<br />
|100.000<br />
| -<br />
|400<br />
|540<br />
| -<br />
|464<br />
|-<br />
|13<br />
|4X5<br />
|1.307<br />
|404<br />
|18h 50m<br />
|120.000<br />
| -<br />
|720<br />
|420<br />
| -<br />
|502<br />
|-<br />
|14<br />
|4X5<br />
|1.486<br />
|449<br />
|19h 19m<br />
|140.000<br />
| -<br />
|560<br />
|800<br />
| -<br />
|537<br />
|-<br />
|15<br />
|4X5<br />
|1.708<br />
|499<br />
|19h 47m<br />
|160.000<br />
| -<br />
|760<br />
|840<br />
| -<br />
|571<br />
|}<br />
<br />
<br />
==== Gems Manufactory Humans ====<br />
{| style="text-align: center"<br />
!colspan="11"|Gems Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X4<br />
|182<br />
| -<br />
|1h 28m<br />
|4.800<br />
|290<br />
| -<br />
| -<br />
| -<br />
|56<br />
|-<br />
|2<br />
|3X4<br />
|203<br />
|21<br />
|2h 13m<br />
|2.000<br />
| -<br />
| -<br />
| -<br />
|24<br />
|75<br />
|-<br />
|3<br />
|3X4<br />
|225<br />
|41<br />
|4h 45m<br />
|5.000<br />
| -<br />
| -<br />
| -<br />
|48<br />
|91<br />
|-<br />
|4<br />
|3X4<br />
|250<br />
|68<br />
|5h 58m<br />
|10.000<br />
| -<br />
| -<br />
| -<br />
|72<br />
|113<br />
|-<br />
|5<br />
|4X4<br />
|370<br />
|127<br />
|9h 54m<br />
|16.000<br />
| -<br />
| -<br />
|80<br />
|64<br />
|176<br />
|-<br />
|6<br />
|4X4<br />
|420<br />
|141<br />
|12h 6m<br />
|21.000<br />
| -<br />
|112<br />
| -<br />
|80<br />
|204<br />
|-<br />
|7<br />
|4X4<br />
|483<br />
|156<br />
|12h 33m<br />
|30.000<br />
| -<br />
| -<br />
|144<br />
|96<br />
|232<br />
|-<br />
|8<br />
|4X4<br />
|541<br />
|174<br />
|12h 59m<br />
|36.000<br />
| -<br />
|192<br />
|128<br />
| -<br />
|260<br />
|-<br />
|9<br />
|4X5<br />
|790<br />
|241<br />
|16h 47m<br />
|50.000<br />
| -<br />
|180<br />
|320<br />
| -<br />
|361<br />
|-<br />
|10<br />
|4X5<br />
|930<br />
|268<br />
|17h 18m<br />
|70.000<br />
| -<br />
|380<br />
|240<br />
| -<br />
|395<br />
|-<br />
|11<br />
|4X5<br />
|1.073<br />
|298<br />
|17h 50m<br />
|80.000<br />
| -<br />
|400<br />
|380<br />
| -<br />
|430<br />
|-<br />
|12<br />
|4X5<br />
|1.221<br />
|331<br />
|18h 20m<br />
|100.000<br />
| -<br />
|400<br />
|540<br />
| -<br />
|464<br />
|-<br />
|13<br />
|4X5<br />
|1.403<br />
|367<br />
|18h 50m<br />
|120.000<br />
| -<br />
|720<br />
|420<br />
| -<br />
|502<br />
|-<br />
|14<br />
|4X5<br />
|1.622<br />
|408<br />
|19h 19m<br />
|140.000<br />
| -<br />
|560<br />
|800<br />
| -<br />
|537<br />
|-<br />
|15<br />
|4X5<br />
|1.879<br />
|454<br />
|19h 47m<br />
|160.000<br />
| -<br />
|760<br />
|840<br />
| -<br />
|571<br />
|}<br />
<br />
<br />
=== Building Levels===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:18_manufactory_elves_gems_01_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_02_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_03_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_04_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:18_manufactory_elves_gems_06_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_07_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_08_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_09_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:18_manufactory_elves_gems_11_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_12_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_13_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_14_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:18_manufactory_humans_gems_01_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_02_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_03_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_04_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:18_manufactory_humans_gems_06_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_07_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_08_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_09_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:18_manufactory_humans_gems_11_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_12_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_13_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_14_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Magic_Dust_Manufactory&diff=5323Magic Dust Manufactory2015-03-25T15:12:11Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Magic Dust Manufactory ===<br />
====Purpose====<br />
<br />
The Magic Dust Manufactory produces Magic Dust, which belongs to the "Magical Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Magic_Dust_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Magic_Dust_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ====<br />
<br />
To get a Magic Dust Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded.<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Magic Dust Manufactory to the next level will increase: <br />
#The amount of produced Magic Dust Goods per time. So, the production will be more efficient! <br />
<br />
<br />
[[File:Magic_Dust_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Magic Dust Manufactory Overview ===<br />
==== Magic Dust Manufactory Elves ====<br />
{| style="text-align: center"<br />
!colspan="11"|Magic Dust Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|4X3<br />
|192<br />
| -<br />
|1h 28m<br />
|4.800<br />
|290<br />
| -<br />
| -<br />
| -<br />
|56<br />
|-<br />
|2<br />
|4X3<br />
|213<br />
|21<br />
|2h 13m<br />
|2.000<br />
| -<br />
| -<br />
|24<br />
| -<br />
|75<br />
|-<br />
|3<br />
|4X3<br />
|237<br />
|41<br />
|4h 45m<br />
|5.000<br />
| -<br />
| -<br />
|48<br />
| -<br />
|91<br />
|-<br />
|4<br />
|4X4<br />
|351<br />
|90<br />
|7h 58m<br />
|13.000<br />
| -<br />
| -<br />
|96<br />
| -<br />
|151<br />
|-<br />
|5<br />
|4X4<br />
|390<br />
|127<br />
|9h 54m<br />
|16.000<br />
| -<br />
|80<br />
|64<br />
| -<br />
|176<br />
|-<br />
|6<br />
|4X4<br />
|434<br />
|141<br />
|12h 6m<br />
|21.000<br />
| -<br />
| -<br />
|80<br />
|112<br />
|204<br />
|-<br />
|7<br />
|4X4<br />
|496<br />
|156<br />
|12h 33m<br />
|30.000<br />
| -<br />
|144<br />
|96<br />
| -<br />
|232<br />
|-<br />
|8<br />
|5X4<br />
|711<br />
|217<br />
|16h 14m<br />
|40.000<br />
| -<br />
|160<br />
| -<br />
|240<br />
|323<br />
|-<br />
|9<br />
|5X4<br />
|805<br />
|241<br />
|16h 47m<br />
|50.000<br />
| -<br />
|320<br />
| -<br />
|180<br />
|361<br />
|-<br />
|10<br />
|5X4<br />
|925<br />
|268<br />
|17h 18m<br />
|70.000<br />
| -<br />
|240<br />
| -<br />
|380<br />
|395<br />
|-<br />
|11<br />
|5X4<br />
|1.068<br />
|298<br />
|17h 50m<br />
|80.000<br />
| -<br />
|380<br />
| -<br />
|400<br />
|430<br />
|-<br />
|12<br />
|5X4<br />
|1.258<br />
|331<br />
|18h 20m<br />
|100.000<br />
| -<br />
|540<br />
| -<br />
|400<br />
|464<br />
|-<br />
|13<br />
|5X4<br />
|1.453<br />
|367<br />
|18h 50m<br />
|120.000<br />
| -<br />
|420<br />
| -<br />
|720<br />
|502<br />
|-<br />
|14<br />
|5X4<br />
|1.651<br />
|408<br />
|19h 19m<br />
|140.000<br />
| -<br />
|800<br />
| -<br />
|560<br />
|537<br />
|-<br />
|15<br />
|5X4<br />
|1.897<br />
|454<br />
|19h 47m<br />
|160.000<br />
| -<br />
|840<br />
| -<br />
|760<br />
|571<br />
|}<br />
<br />
<br />
==== Magic Dust Manufactory Humans ====<br />
{| style="text-align: center"<br />
!colspan="11"|Magic Dust Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X2<br />
|100<br />
| -<br />
|44m<br />
|2.400<br />
|140<br />
| -<br />
| -<br />
| -<br />
|28<br />
|-<br />
|2<br />
|3X2<br />
|111<br />
|9<br />
|1h 6m<br />
|1.000<br />
| -<br />
| -<br />
|12<br />
| -<br />
|38<br />
|-<br />
|3<br />
|3X2<br />
|124<br />
|18<br />
|2h 22m<br />
|2.400<br />
| -<br />
| -<br />
|24<br />
| -<br />
|47<br />
|-<br />
|4<br />
|4X3<br />
|275<br />
|61<br />
|5h 58m<br />
|10.000<br />
| -<br />
| -<br />
|72<br />
| -<br />
|113<br />
|-<br />
|5<br />
|4X3<br />
|306<br />
|85<br />
|7h 26m<br />
|12.000<br />
| -<br />
|60<br />
|48<br />
| -<br />
|132<br />
|-<br />
|6<br />
|4X3<br />
|347<br />
|95<br />
|9h 5m<br />
|16.000<br />
| -<br />
| -<br />
|60<br />
|84<br />
|154<br />
|-<br />
|7<br />
|4X3<br />
|399<br />
|105<br />
|9h 25m<br />
|22.000<br />
| -<br />
|108<br />
|72<br />
| -<br />
|173<br />
|-<br />
|8<br />
|5X4<br />
|743<br />
|195<br />
|16h 14m<br />
|40.000<br />
| -<br />
|160<br />
| -<br />
|240<br />
|323<br />
|-<br />
|9<br />
|5X4<br />
|869<br />
|217<br />
|16h 47m<br />
|50.000<br />
| -<br />
|320<br />
| -<br />
|180<br />
|361<br />
|-<br />
|10<br />
|5X4<br />
|1.023<br />
|241<br />
|17h 18m<br />
|70.000<br />
| -<br />
|240<br />
| -<br />
|380<br />
|395<br />
|-<br />
|11<br />
|5X4<br />
|1.180<br />
|268<br />
|17h 50m<br />
|80.000<br />
| -<br />
|380<br />
| -<br />
|400<br />
|430<br />
|-<br />
|12<br />
|5X4<br />
|1.343<br />
|298<br />
|18h 20m<br />
|100.000<br />
| -<br />
|540<br />
| -<br />
|400<br />
|464<br />
|-<br />
|13<br />
|5X4<br />
|1.543<br />
|331<br />
|18h 50m<br />
|120.000<br />
| -<br />
|420<br />
| -<br />
|720<br />
|502<br />
|-<br />
|14<br />
|5X4<br />
|1.784<br />
|367<br />
|19h 19m<br />
|140.000<br />
| -<br />
|800<br />
| -<br />
|560<br />
|537<br />
|-<br />
|15<br />
|5X4<br />
|2.067<br />
|408<br />
|19h 47m<br />
|160.000<br />
| -<br />
|840<br />
| -<br />
|760<br />
|571<br />
|}<br />
<br />
<br />
=== Building Levels ===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_01_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_02_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_03_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_04_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_06_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_07_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_08_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_09_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_11_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_12_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_13_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_14_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_01_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_02_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_03_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_04_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_06_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_07_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_08_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_09_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_11_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_12_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_13_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_14_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Elixir_Manufactory&diff=5322Elixir Manufactory2015-03-25T15:11:59Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Elixir Manufactory ===<br />
====Purpose====<br />
<br />
The Elixir Manufactory produces Elixir, which belongs to the "Magical Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Elixir_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Elixir_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ==== <br />
<br />
To get an Elixir Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded.<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Elixir Manufactory to the next level will increase: <br />
#The amount of produced Elixir Goods per time. So, the production will be more efficient! <br />
<br />
[[File:Elixir_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Elixir Manufactory Overview===<br />
==== Elixir Manufactory Elves ====<br />
{| style="text-align: center"<br />
!colspan="11"|Elixir Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|4X3<br />
|211<br />
| -<br />
|1h 28m<br />
|4.800<br />
|290<br />
| -<br />
| -<br />
| -<br />
|56<br />
|-<br />
|2<br />
|4X3<br />
|235<br />
|19<br />
|2h 13m<br />
|2.000<br />
| -<br />
|24<br />
| -<br />
| -<br />
|75<br />
|-<br />
|3<br />
|4X3<br />
|261<br />
|37<br />
|4h 45m<br />
|5.000<br />
| -<br />
|48<br />
| -<br />
| -<br />
|91<br />
|-<br />
|4<br />
|4X3<br />
|290<br />
|61<br />
|5h 58m<br />
|10.000<br />
| -<br />
|72<br />
| -<br />
| -<br />
|113<br />
|-<br />
|5<br />
|4X4<br />
|429<br />
|114<br />
|9h 54m<br />
|16.000<br />
| -<br />
|64<br />
| -<br />
|80<br />
|176<br />
|-<br />
|6<br />
|4X4<br />
|477<br />
|127<br />
|12h 6m<br />
|21.000<br />
| -<br />
|80<br />
|112<br />
| -<br />
|204<br />
|-<br />
|7<br />
|4X4<br />
|545<br />
|141<br />
|12h 33m<br />
|30.000<br />
| -<br />
|96<br />
| -<br />
|144<br />
|232<br />
|-<br />
|8<br />
|4X4<br />
|626<br />
|156<br />
|12h 59m<br />
|36.000<br />
| -<br />
| -<br />
|192<br />
|128<br />
|260<br />
|-<br />
|9<br />
|4X5<br />
|886<br />
|217<br />
|16h 47m<br />
|50.000<br />
| -<br />
| -<br />
|180<br />
|320<br />
|361<br />
|-<br />
|10<br />
|4X5<br />
|1.017<br />
|241<br />
|17h 18m<br />
|70.000<br />
| -<br />
| -<br />
|380<br />
|240<br />
|395<br />
|-<br />
|11<br />
|4X5<br />
|1.174<br />
|268<br />
|17h 50m<br />
|80.000<br />
| -<br />
| -<br />
|400<br />
|380<br />
|430<br />
|-<br />
|12<br />
|4X5<br />
|1.384<br />
|298<br />
|18h 20m<br />
|100.000<br />
| -<br />
| -<br />
|400<br />
|540<br />
|464<br />
|-<br />
|13<br />
|4X5<br />
|1.598<br />
|331<br />
|18h 50m<br />
|120.000<br />
| -<br />
| -<br />
|720<br />
|420<br />
|502<br />
|-<br />
|14<br />
|4X5<br />
|1.816<br />
|367<br />
|19h 19m<br />
|140.000<br />
| -<br />
| -<br />
|560<br />
|800<br />
|537<br />
|-<br />
|15<br />
|4X5<br />
|2.087<br />
|408<br />
|19h 47m<br />
|160.000<br />
| -<br />
| -<br />
|760<br />
|840<br />
|571<br />
|}<br />
<br />
<br />
==== Elixir Manufactory Humans ====<br />
{| style="text-align: center"<br />
!colspan="11"|Elixir Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_elixir_small.png|Crystal]]<br />
|[[File:Good_magic_dust_small.png|Scrolls]]<br />
|[[File:Good_gems_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X3<br />
|123<br />
| -<br />
|1h 16m<br />
|3.600<br />
|220<br />
| -<br />
| -<br />
| -<br />
|41<br />
|-<br />
|2<br />
|3X3<br />
|137<br />
|17<br />
|1h 39m<br />
|1.500<br />
| -<br />
|18<br />
| -<br />
| -<br />
|56<br />
|-<br />
|3<br />
|3X3<br />
|152<br />
|34<br />
|3h 33m<br />
|4.000<br />
| -<br />
|36<br />
| -<br />
| -<br />
|69<br />
|-<br />
|4<br />
|3X4<br />
|225<br />
|75<br />
|5h 58m<br />
|10.000<br />
| -<br />
|72<br />
| -<br />
| -<br />
|113<br />
|-<br />
|5<br />
|3X4<br />
|250<br />
|104<br />
|7h 26m<br />
|12.000<br />
| -<br />
|48<br />
| -<br />
|60<br />
|132<br />
|-<br />
|6<br />
|3X4<br />
|284<br />
|116<br />
|9h 5m<br />
|16.000<br />
| -<br />
|60<br />
|84<br />
| -<br />
|154<br />
|-<br />
|7<br />
|3X4<br />
|326<br />
|129<br />
|9h 25m<br />
|22.000<br />
| -<br />
|72<br />
| -<br />
|108<br />
|173<br />
|-<br />
|8<br />
|4X4<br />
|487<br />
|191<br />
|12h 59m<br />
|36.000<br />
| -<br />
| -<br />
|192<br />
|128<br />
|260<br />
|-<br />
|9<br />
|4X4<br />
|569<br />
|212<br />
|13h 25m<br />
|43.000<br />
| -<br />
| -<br />
|144<br />
|256<br />
|289<br />
|-<br />
|10<br />
|4X4<br />
|670<br />
|236<br />
|13h 51m<br />
|50.000<br />
| -<br />
| -<br />
|304<br />
|192<br />
|317<br />
|-<br />
|11<br />
|4X4<br />
|773<br />
|262<br />
|14h 16m<br />
|60.000<br />
| -<br />
| -<br />
|320<br />
|304<br />
|345<br />
|-<br />
|12<br />
|4X4<br />
|879<br />
|291<br />
|14h 40m<br />
|80.000<br />
| -<br />
| -<br />
|320<br />
|432<br />
|373<br />
|-<br />
|13<br />
|4X4<br />
|1.010<br />
|323<br />
|15h 4m<br />
|90.000<br />
| -<br />
| -<br />
|576<br />
|336<br />
|402<br />
|-<br />
|14<br />
|4X4<br />
|1.168<br />
|359<br />
|15h 27m<br />
|110.000<br />
| -<br />
| -<br />
|448<br />
|640<br />
|430<br />
|-<br />
|15<br />
|4X4<br />
|1.353<br />
|399<br />
|15h 50m<br />
|130.000<br />
| -<br />
| -<br />
|608<br />
|672<br />
|458<br />
|}<br />
<br />
<br />
=== Building Levels ===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_01_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_02_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_03_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_04_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_06_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_07_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_08_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_09_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_11_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_12_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_13_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_14_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_01_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_02_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_03_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_04_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_06_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_07_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_08_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_09_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_11_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_12_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_13_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_14_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Silk_Manufactory&diff=5321Silk Manufactory2015-03-25T15:11:39Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Silk Manufactory ===<br />
====Purpose====<br />
<br />
The Silk Manufactory produces Silk, which belongs to the "Crafted Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Silk_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Silk_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ==== <br />
<br />
To get a Silk Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded..<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Silk Manufactory to the next level will increase: <br />
#The amount of produced Silk Goods per time. So, the production will be more efficient! <br />
<br />
[[File:Silk_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Silk Manufactory Overview ===<br />
==== Silk Manufactory Elves ====<br />
{| style="text-align: center"<br />
!colspan="11"|Silk Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|2X3<br />
|84<br />
| -<br />
|31m<br />
|1.800<br />
|100<br />
| -<br />
| -<br />
| -<br />
|28<br />
|-<br />
|2<br />
|2X3<br />
|93<br />
|9<br />
|47m<br />
|1.000<br />
| -<br />
| -<br />
| -<br />
|30<br />
|38<br />
|-<br />
|3<br />
|2X3<br />
|104<br />
|18<br />
|1h 41m<br />
|2.100<br />
| -<br />
| -<br />
| -<br />
|60<br />
|47<br />
|-<br />
|4<br />
|3X3<br />
|173<br />
|45<br />
|3h 12m<br />
|5.000<br />
| -<br />
| -<br />
| -<br />
|153<br />
|85<br />
|-<br />
|5<br />
|3X3<br />
|192<br />
|62<br />
|3h 59m<br />
|7.000<br />
| -<br />
|90<br />
| -<br />
|126<br />
|100<br />
|-<br />
|6<br />
|3X3<br />
|213<br />
|69<br />
|4h 52m<br />
|9.000<br />
| -<br />
| -<br />
|180<br />
|108<br />
|116<br />
|-<br />
|7<br />
|3X3<br />
|244<br />
|77<br />
|5h 2m<br />
|12.000<br />
| -<br />
|270<br />
| -<br />
|117<br />
|132<br />
|-<br />
|8<br />
|3X4<br />
|373<br />
|114<br />
|6h 57m<br />
|20.000<br />
| -<br />
|240<br />
|432<br />
| -<br />
|195<br />
|-<br />
|9<br />
|3X4<br />
|423<br />
|127<br />
|7h 11m<br />
|23.000<br />
| -<br />
|576<br />
|276<br />
| -<br />
|217<br />
|-<br />
|10<br />
|3X4<br />
|485<br />
|141<br />
|7h 25m<br />
|28.000<br />
| -<br />
|360<br />
|708<br />
| -<br />
|235<br />
|-<br />
|11<br />
|3X4<br />
|560<br />
|156<br />
|7h 38m<br />
|34.000<br />
| -<br />
|768<br />
|552<br />
| -<br />
|257<br />
|-<br />
|12<br />
|3X4<br />
|661<br />
|174<br />
|7h 51m<br />
|43.000<br />
| -<br />
|780<br />
|816<br />
| -<br />
|279<br />
|-<br />
|13<br />
|3X4<br />
|763<br />
|193<br />
|8h 4m<br />
|50.000<br />
| -<br />
|840<br />
|1.092<br />
| -<br />
|301<br />
|-<br />
|14<br />
|3X4<br />
|867<br />
|214<br />
|8h 16m<br />
|60.000<br />
| -<br />
|1.128<br />
|1.176<br />
| -<br />
|323<br />
|-<br />
|15<br />
|3X4<br />
|996<br />
|238<br />
|8h 28m<br />
|70.000<br />
| -<br />
|1.500<br />
|1.248<br />
| -<br />
|342<br />
|}<br />
<br />
<br />
==== Silk Manufactory Humans ====<br />
{| style="text-align: center"<br />
!colspan="11"|Silk Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X3<br />
|108<br />
| -<br />
|47m<br />
|2.700<br />
|160<br />
| -<br />
| -<br />
| -<br />
|41<br />
|-<br />
|2<br />
|3X3<br />
|120<br />
|15<br />
|1h 11m<br />
|1.400<br />
| -<br />
| -<br />
| -<br />
|45<br />
|56<br />
|-<br />
|3<br />
|3X3<br />
|133<br />
|29<br />
|2h 32m<br />
|3.200<br />
| -<br />
| -<br />
| -<br />
|90<br />
|69<br />
|-<br />
|4<br />
|3X3<br />
|148<br />
|49<br />
|3h 12m<br />
|5.000<br />
| -<br />
| -<br />
| -<br />
|153<br />
|85<br />
|-<br />
|5<br />
|3X3<br />
|164<br />
|69<br />
|3h 59m<br />
|7.000<br />
| -<br />
|90<br />
| -<br />
|126<br />
|100<br />
|-<br />
|6<br />
|3X4<br />
|248<br />
|102<br />
|6h 29m<br />
|12.000<br />
| -<br />
| -<br />
|240<br />
|144<br />
|154<br />
|-<br />
|7<br />
|3X4<br />
|286<br />
|113<br />
|6h 43m<br />
|16.000<br />
| -<br />
|360<br />
| -<br />
|156<br />
|173<br />
|-<br />
|8<br />
|3X4<br />
|319<br />
|125<br />
|6h 57m<br />
|20.000<br />
| -<br />
|240<br />
|432<br />
| -<br />
|195<br />
|-<br />
|9<br />
|3X4<br />
|373<br />
|139<br />
|7h 11m<br />
|23.000<br />
| -<br />
|576<br />
|276<br />
| -<br />
|217<br />
|-<br />
|10<br />
|4X4<br />
|586<br />
|206<br />
|9h 53m<br />
|38.000<br />
| -<br />
|480<br />
|944<br />
| -<br />
|317<br />
|-<br />
|11<br />
|4X4<br />
|676<br />
|229<br />
|10h 11m<br />
|46.000<br />
| - <br />
|1.024<br />
|736<br />
| -<br />
|345<br />
|-<br />
|12<br />
|4X4<br />
|769<br />
|255<br />
|10h 28m<br />
|60.000<br />
| -<br />
|1.040<br />
|1.088<br />
| -<br />
|373<br />
|-<br />
|13<br />
|4X4<br />
|884<br />
|283<br />
|10h 45m<br />
|70.000<br />
| -<br />
|1.120<br />
|1.456<br />
| -<br />
|402<br />
|-<br />
|14<br />
|4X4<br />
|1.022<br />
|314<br />
|11h 2m<br />
|80.000<br />
| -<br />
|1.504<br />
|1.568<br />
| -<br />
|430<br />
|-<br />
|15<br />
|4X4<br />
|1.184<br />
|349<br />
|11h 18m<br />
|90.000<br />
| -<br />
|2.000<br />
|1.664<br />
| -<br />
|458<br />
|}<br />
<br />
<br />
=== Building Levels ===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:15_manufactory_elves_fabric_01_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_02_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_03_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_04_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:15_manufactory_elves_fabric_06_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_07_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_08_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_09_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:15_manufactory_elves_fabric_11_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_12_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_13_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_14_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:15_manufactory_humans_fabric_01_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_02_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_03_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_04_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:15_manufactory_humans_fabric_06_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_07_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_08_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_09_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:15_manufactory_humans_fabric_11_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_12_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_13_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_14_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Scrolls_Manufactory&diff=5320Scrolls Manufactory2015-03-25T15:11:28Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Scrolls Manufactory ===<br />
====Purpose====<br />
<br />
The Scrolls Manufactory produces Scrolls, which belongs to the "Crafted Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Scrolls_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Scrolls_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ====<br />
<br />
To get a Scrolls Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded.<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Scrolls Manufactory to the next level will increase: <br />
#The amount of produced Scrolls Goods per time. So, the production will be more efficient! <br />
<br />
[[File:Scrolls_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Scrolls Manufactory Overview ===<br />
==== Scrolls Manufactory Elves ====<br />
{| style="text-align: center"<br />
!colspan="11"|Scrolls Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X3<br />
|113<br />
| -<br />
|47m<br />
|2.700<br />
|160<br />
| -<br />
| -<br />
| -<br />
|41<br />
|-<br />
|2<br />
|3X3<br />
|126<br />
|15<br />
|1h 11m<br />
|1.400<br />
| -<br />
| -<br />
|45<br />
| -<br />
|56<br />
|-<br />
|3<br />
|3X3<br />
|140<br />
|29<br />
|2h 32m<br />
|3.200<br />
| -<br />
| -<br />
|90<br />
| -<br />
|69<br />
|-<br />
|4<br />
|3X3<br />
|156<br />
|49<br />
|3h 12m<br />
|5.000<br />
| -<br />
| -<br />
|153<br />
| -<br />
|85<br />
|-<br />
|5<br />
|3X3<br />
|173<br />
|69<br />
|3h 59m<br />
|7.000<br />
| -<br />
| -<br />
|126<br />
|90<br />
|100<br />
|-<br />
|6<br />
|3X4<br />
|256<br />
|102<br />
|6h 29m<br />
|12.000<br />
| -<br />
|240<br />
|144<br />
| -<br />
|154<br />
|-<br />
|7<br />
|3X4<br />
|293<br />
|113<br />
|6h 43m<br />
|16.000<br />
| -<br />
| -<br />
|156<br />
|360<br />
|173<br />
|-<br />
|8<br />
|3X4<br />
|336<br />
|125<br />
|6h 57m<br />
|20.000<br />
| -<br />
|432<br />
| -<br />
|240<br />
|195<br />
|-<br />
|9<br />
|3X4<br />
|381<br />
|139<br />
|7h 1m<br />
|23.000<br />
| -<br />
|276<br />
| -<br />
|576<br />
|217<br />
|-<br />
|10<br />
|4X4<br />
|582<br />
|206<br />
|9h 53m<br />
|38.000<br />
| -<br />
|944<br />
| -<br />
|480<br />
|317<br />
|-<br />
|11<br />
|4X4<br />
|673<br />
|229<br />
|10h 11m<br />
|46.000<br />
| -<br />
|736<br />
| -<br />
|1.024<br />
|345<br />
|-<br />
|12<br />
|4X4<br />
|793<br />
|255<br />
|10h 28m<br />
|60.000<br />
| -<br />
|1.088<br />
| -<br />
|1.040<br />
|373<br />
|-<br />
|13<br />
|4X4<br />
|915<br />
|283<br />
|10h 45m<br />
|70.000<br />
| -<br />
|1.456<br />
| -<br />
|1.120<br />
|402<br />
|-<br />
|14<br />
|4X4<br />
|1.040<br />
|314<br />
|11h 2m<br />
|80.000<br />
| -<br />
|1.568<br />
| -<br />
|1.504<br />
|430<br />
|-<br />
|15<br />
|4X4<br />
|1.195<br />
|349<br />
|11h 18m<br />
|90.000<br />
| -<br />
|1.664<br />
| -<br />
|2.000<br />
|458<br />
|}<br />
<br />
<br />
==== Scrolls Manufactory Overview Humans ====<br />
{| style="text-align: center"<br />
!colspan="11"|Scrolls Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|2X3<br />
|88<br />
| -<br />
|31m<br />
|1.800<br />
|100<br />
| -<br />
| -<br />
| -<br />
|28<br />
|-<br />
|2<br />
|2X3<br />
|97<br />
|8<br />
|47m<br />
|1.000<br />
| -<br />
| -<br />
|30<br />
| -<br />
|38<br />
|-<br />
|3<br />
|2X3<br />
|108<br />
|16<br />
|1h 41m<br />
|2.100<br />
| -<br />
| -<br />
|60<br />
| -<br />
|47<br />
|-<br />
|4<br />
|2X3<br />
|120<br />
|27<br />
|2h8m<br />
|3.600<br />
| -<br />
| -<br />
|102<br />
| -<br />
|56<br />
|-<br />
|5<br />
|2X3<br />
|134<br />
|37<br />
|2h 39m<br />
|5.000<br />
| -<br />
| -<br />
|84<br />
|60<br />
|66<br />
|-<br />
|6<br />
|3X3<br />
|228<br />
|62<br />
|4h 52m<br />
|9.000<br />
| -<br />
|180<br />
|108<br />
| -<br />
|116<br />
|-<br />
|7<br />
|3X3<br />
|262<br />
|69<br />
|5h 2m<br />
|12.000<br />
| -<br />
| -<br />
|117<br />
|270<br />
|132<br />
|-<br />
|8<br />
|3X3<br />
|293<br />
|77<br />
|5h 13m<br />
|15.000<br />
| -<br />
|324<br />
| -<br />
|180<br />
|142<br />
|-<br />
|9<br />
|3X3<br />
|342<br />
|85<br />
|5h 23m<br />
|17.000<br />
| -<br />
|207<br />
| -<br />
|432<br />
|163<br />
|-<br />
|10<br />
|3X4<br />
|537<br />
|127<br />
|7h 25m<br />
|28.000<br />
| -<br />
|708<br />
| -<br />
|360<br />
|235<br />
|-<br />
|11<br />
|3X4<br />
|620<br />
|141<br />
|7h 38m<br />
|34.000<br />
| -<br />
|552<br />
| -<br />
|768<br />
|257<br />
|-<br />
|12<br />
|3X4<br />
|705<br />
|156<br />
|7h 51m<br />
|43.000<br />
| -<br />
|816<br />
| -<br />
|780<br />
|279<br />
|-<br />
|13<br />
|3X4<br />
|810<br />
|174<br />
|8h 4m<br />
|50.000<br />
| -<br />
|1.092<br />
| -<br />
|840<br />
|301<br />
|-<br />
|14<br />
|3X4<br />
|937<br />
|193<br />
|8h 16m<br />
|60.000<br />
| -<br />
|1.176<br />
| -<br />
|1.128<br />
|323<br />
|-<br />
|15<br />
|3X4<br />
|1.085<br />
|214<br />
|8h 28m<br />
|70.000<br />
| -<br />
|1.248<br />
| -<br />
|1.500<br />
|342<br />
|}<br />
<br />
<br />
=== Building Levels===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:17_manufactory_elves_paper_01_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_02_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_03_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_04_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:17_manufactory_elves_paper_06_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_07_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_08_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_09_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:17_manufactory_elves_paper_11_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_12_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_13_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_14_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:17_manufactory_humans_paper_01_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_02_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_03_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_04_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:17_manufactory_humans_paper_06_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_07_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_08_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_09_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:17_manufactory_humans_paper_11_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_12_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_13_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_14_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Crystal_Manufactory&diff=5319Crystal Manufactory2015-03-25T15:11:15Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Crystal Manufactory ===<br />
====Purpose====<br />
<br />
The Crystal Manufactory produces Crystal, which belongs to the "Crafted Goods", one of the three categories Goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:Crystal_Goods_Production.png|px:500|center]]<br />
<br />
<br />
While the production is running, you will see its progress through the remaining production time and the current amount of the produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the Goods icon. <br />
If you want, you can cancel the production and you will get the input Resources back.<br />
<br />
[[File:Crystal_Producing.png|px:500|center]]<br />
<br />
<br />
Note: Culture Bonus has no impact on Goods production.<br />
<br />
<br />
==== Requirements ====<br />
<br />
To get a Crystal Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. It needs a street connection to the Main Hall, it can be sold, rebuilt and upgraded..<br />
<br />
<br />
====Upgrade====<br />
<br />
Upgrading a Crystal Manufactory to the next level will increase: <br />
#The amount of produced Crystal Goods per time. So, the production will be more efficient! <br />
<br />
[[File:Crystal_Upgrade.png|px:500|center]]<br />
<br />
<br />
=== Crystal Manufactory Overview ===<br />
==== Crystal Manufactory Elves====<br />
{| style="text-align: center"<br />
!colspan="11"|Crystal Manufactory Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X2<br />
|92<br />
| -<br />
|31m<br />
|1.800<br />
|100<br />
| -<br />
| -<br />
| -<br />
|28<br />
|-<br />
|2<br />
|3X2<br />
|103<br />
|8<br />
|47m<br />
|1.000<br />
| -<br />
|30<br />
| -<br />
| -<br />
|38<br />
|-<br />
|3<br />
|3X2<br />
|114<br />
|16<br />
|1h 41m<br />
|2.100<br />
| -<br />
|60<br />
| -<br />
| -<br />
|47<br />
|-<br />
|4<br />
|3X2<br />
|127<br />
|27<br />
|2h 8m<br />
|3.600<br />
| -<br />
|102<br />
| -<br />
| -<br />
|56<br />
|-<br />
|5<br />
|3X2<br />
|141<br />
|37<br />
|2h 39m<br />
|5.000<br />
| -<br />
|84<br />
|60<br />
| -<br />
|66<br />
|-<br />
|6<br />
|3X2<br />
|157<br />
|42<br />
|3h 14m<br />
|6.000<br />
| -<br />
|72<br />
| -<br />
|120<br />
|75<br />
|-<br />
|7<br />
|3X3<br />
|268<br />
|69<br />
|5h 2m<br />
|12.000<br />
| -<br />
|117<br />
|270<br />
| -<br />
|132<br />
|-<br />
|8<br />
|3X3<br />
|308<br />
|77<br />
|5h 13m<br />
|15.000<br />
| -<br />
| -<br />
|180<br />
|324<br />
|148<br />
|-<br />
|9<br />
|3X3<br />
|349<br />
|85<br />
|5h 23m<br />
|17.000<br />
| -<br />
| -<br />
|432<br />
|207<br />
|163<br />
|-<br />
|10<br />
|3X3<br />
|400<br />
|95<br />
|5h 33m<br />
|21.000<br />
| -<br />
| -<br />
|270<br />
|531<br />
|179<br />
|-<br />
|11<br />
|4X3<br />
|617<br />
|141<br />
|7h 38m<br />
|34.000<br />
| -<br />
| -<br />
|768<br />
|552<br />
|257<br />
|-<br />
|12<br />
|4X3<br />
|727<br />
|156<br />
|7h 51m<br />
|43.000<br />
| -<br />
| -<br />
|780<br />
|816<br />
|279<br />
|-<br />
|13<br />
|4X3<br />
|839<br />
|174<br />
|8h 4m<br />
|50.000<br />
| -<br />
| -<br />
|840<br />
|1.092<br />
|301<br />
|-<br />
|14<br />
|4X3<br />
|953<br />
|193<br />
|8h 16m<br />
|60.000<br />
| -<br />
| -<br />
|1.128<br />
|1.176<br />
|323<br />
|-<br />
|15<br />
|4X3<br />
|1.096<br />
|214<br />
|8h 28m<br />
|70.000<br />
| -<br />
| -<br />
|1.500<br />
|1.248<br />
|342<br />
|}<br />
<br />
<br />
==== Crystal Manufactory Humans====<br />
{| style="text-align: center"<br />
!colspan="11"|Crystal Manufactory Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|colspan="5"|Costs<br />
|colspan="1"|Benefits<br />
|-<br />
|[[File:Level_small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:Population small humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:Good_crystal_small.png|Crystal]]<br />
|[[File:Good_scrolls_small.png|Scrolls]]<br />
|[[File:Good_silk_small.png|Silk]]<br />
|[[File:goods_small.png|Production]]/d<br />
|-<br />
|1<br />
|3X2<br />
|80<br />
| -<br />
|31s<br />
|1.800<br />
|100<br />
| -<br />
| -<br />
| -<br />
|28<br />
|-<br />
|2<br />
|3X2<br />
|89<br />
|9<br />
|47m<br />
|1.000<br />
| -<br />
|30<br />
| -<br />
| -<br />
|38<br />
|-<br />
|3<br />
|3X2<br />
|98<br />
|18<br />
|1h 41m<br />
|2.100<br />
| -<br />
|60<br />
| -<br />
| -<br />
|47<br />
|-<br />
|4<br />
|3X2<br />
|109<br />
|30<br />
|2h 8m<br />
|3.600<br />
| -<br />
|102<br />
| -<br />
| -<br />
|56<br />
|-<br />
|5<br />
|3X3<br />
|182<br />
|62<br />
|3h 59m<br />
|7.000<br />
| -<br />
|126<br />
|90<br />
| -<br />
|100<br />
|-<br />
|6<br />
|3X3<br />
|207<br />
|69<br />
|4h 52m<br />
|9.000<br />
| -<br />
|108<br />
| -<br />
|180<br />
|116<br />
|-<br />
|7<br />
|3X3<br />
|238<br />
|77<br />
|5h 2m<br />
|12.000<br />
| -<br />
|117<br />
|270<br />
| -<br />
|132<br />
|-<br />
|8<br />
|3X3<br />
|266<br />
|85<br />
|5h 13m<br />
|15.000<br />
| -<br />
| -<br />
|180<br />
|324<br />
|148<br />
|-<br />
|9<br />
|4X3<br />
|415<br />
|127<br />
|7h 11m<br />
|23.000<br />
| -<br />
| -<br />
|576<br />
|276<br />
|217<br />
|-<br />
|10<br />
|4X3<br />
|488<br />
|141<br />
|7h 25m<br />
|28.000<br />
| -<br />
| -<br />
|360<br />
|708<br />
|235<br />
|-<br />
|11<br />
|4X3<br />
|563<br />
|156<br />
|7h 38m<br />
|34.000<br />
| -<br />
| -<br />
|768<br />
|552<br />
|257<br />
|-<br />
|12<br />
|4X3<br />
|641<br />
|174<br />
|7h 51m<br />
|43.000<br />
| -<br />
| -<br />
|780<br />
|816<br />
|279<br />
|-<br />
|13<br />
|4X3<br />
|737<br />
|193<br />
|8h 4m<br />
|50.000<br />
| -<br />
| -<br />
|840<br />
|1.092<br />
|301<br />
|-<br />
|14<br />
|4X3<br />
|852<br />
|214<br />
|8h 16m<br />
|60.000<br />
| -<br />
| -<br />
|1.128<br />
|1.176<br />
|313<br />
|-<br />
|15<br />
|4X3<br />
|986<br />
|238<br />
|8h 28m<br />
|70.000<br />
| -<br />
| -<br />
|1.500<br />
|1.248<br />
|342<br />
|}<br />
<br />
<br />
=== Building Levels ===<br />
==== Building Levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:16_manufactory_elves_glas_01_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_02_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_03_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_04_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:16_manufactory_elves_glas_06_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_07_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_08_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_09_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:16_manufactory_elves_glas_11_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_12_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_13_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_14_cropped.png|120px]]<br />
|[[File:16_manufactory_elves_glas_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
==== Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:16_manufactory_human_glass_01_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_02_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_03_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_04_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:16_manufactory_human_glass_06_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_07_cropped.png|120px]]<br />
|[[File:16_manufactory_human_glass_08_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_09_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:16_manufactory_humans_glass_11_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_12_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_13_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_14_cropped.png|120px]]<br />
|[[File:16_manufactory_humans_glass_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Manufactories&diff=5318Manufactories2015-03-25T15:10:00Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}[[Category:Buildings]][[Category:Overviews]]<br />
=== Manufactories ===<br />
Manufactories are a key element of Elvenar. They produce an important resource: Goods! <br />
<br />
Goods will be needed for any kind of progress, such as: unlocking technologies, upgrading buildings, quests, and exploring Provinces (if you want to negotiate instead of fight). <br />
<br />
There are 9 different Manufactories in Elvenar and you will find them under the "Goods" tab in the Buildings menu.<br />
<br />
[[File:goods_tab.png|center]]<br />
<br />
===Goods Categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Crafted Goods and Magical Goods. <br />
<br />
The Basic Goods can be researched quite early in the [[Research Menu|Research Tree]] and are cheap to produce. <br />
<br />
Magical Goods will only be available later in the game. <br />
Their production is very expensive, but you will need them for higher technologies and exploring distant Provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
|Basic Goods<br />
|Crafted Goods<br />
|Magical Goods<br />
|-<br />
|[[File:good_marble_big.png]] Marble<br />
|[[File:good_crystal_big.png]] Crystal <br />
|[[File:good_elixir_big.png]] Elixir<br />
|-<br />
|[[File:good_steel_big.png]] Steel<br />
|[[File:good_scrolls_big.png]] Scrolls<br />
|[[File:good_magic_dust_big.png]] Magic Dust<br />
|-<br />
|[[File:good_planks_big.png]] Planks<br />
|[[File:good_silk_big.png]] Silk<br />
|[[File:good_gems_big.png]] Gems<br />
|-<br />
|} <br />
<br />
<br />
You can trade all Goods in the [[Trader|Trader]], but you will need a lot of Basic Goods to get some Crafted or even Magical Goods.<br />
<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three out of the 9 Goods in the game (one per each category). The three Bonus Goods are assigned randomly at the start and are listed in the Main Hall. <br />
<br />
To activate a production boost, you need to unlock its technology in the [[Research Menu|Research Tree]] and collect the corresponding Relics on the [[World Map|World Map]]. The more corresponding Relics you collect, the more your boosts will be upgraded in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those Goods and trade them for the other 6 Goods.You can do so via the [[Trader|Trader]].<br />
|}<br />
<br />
<br />
=== Building List Elves ===<br />
<br />
{| style="text-align: center;"<br />
!colspan="6"|Buildings Overview<br />
|-style="vertical-align:bottom;"<br />
|[[File:13_manufactory_elves_stone_01_cropped.png|200px|link=Marble Manufactory]]<br />
[[Marble Manufactory|Marble]]<br />
|[[File:14_manufactory_elves_metal_01_cropped.png|200px|link=Steel Manufactory]]<br />
[[Steel Manufactory|Steel]]<br />
|[[File:12_Manufactory_elves_wood_01_cropped.png|200px|link=Planks Manufactory]]<br />
[[Planks Manufactory|Planks]]<br />
|-<br />
|-style="vertical-align:bottom;"<br />
|[[File:16_manufactory_elves_glas_01_cropped.png|200px|link=Crystal Manufactory]]<br />
[[Crystal Manufactory|Crystal]]<br />
|[[File:17_manufactory_elves_paper_01_cropped.png|200px|link=Scrolls Manufactory]]<br />
[[Scrolls Manufactory|Scrolls]]<br />
|[[File:15_manufactory_elves_fabric_01_cropped.png|200px|link=Silk Manufactory]]<br />
[[Silk Manufactory|Silk]]<br />
|-<br />
|-style="vertical-align:bottom;"<br />
|[[File:19_manufactory_elves_elixirs_01_cropped.png|200px|link=Elixir Manufactory]]<br />
[[Elixir Manufactory|Elixir]]<br />
|[[File:20_manufactory_elves_magic_dust_01_cropped.png|200px|link=Magic Dust Manufactory]]<br />
[[Magic Dust Manufactory|Magic Dust]]<br />
|[[File:18_manufactory_elves_gems_01_cropped.png|200px|link=Gems Manufactory]]<br />
[[Gems Manufactory|Gems]]<br />
|-<br />
|}<br />
<br />
<br />
=== Building List Humans ===<br />
<br />
<br />
{| style="text-align: center;"<br />
!colspan="6"|Buildings Overview<br />
|-style="vertical-align:bottom;"<br />
|[[File:13_manufactory_humans_stone_01_cropped.png|200px|link=Marble Manufactory]]<br />
[[Marble Manufactory|Marble]]<br />
|[[File:14_manufactory_humans_metal_01_cropped.png|200px|link=Steel Manufactory]]<br />
[[Steel Manufactory|Steel]]<br />
|[[File:12_manufactory_humans_wood_01_cropped.png|200px|link=Planks Manufactory]]<br />
[[Planks Manufactory|Planks]]<br />
|-<br />
|-style="vertical-align:bottom;"<br />
|[[File:16_manufactory_human_glass_01_cropped.png|200px|link=Crystal Manufactory]]<br />
[[Crystal Manufactory|Crystal]]<br />
|[[File:17_manufactory_humans_paper_01_cropped.png|200px|link=Scrolls Manufactory]]<br />
[[Scrolls Manufactory|Scrolls]]<br />
|[[File:15_manufactory_humans_fabric_01_cropped.png|200px|link=Silk Manufactory]]<br />
[[Silk Manufactory|Silk]]<br />
|-<br />
|-style="vertical-align:bottom;"<br />
|[[File:19_manufactory_humans_elixirs_01_cropped.png|200px|link=Elixir Manufactory]]<br />
[[Elixir Manufactory|Elixir]]<br />
|[[File:20_manufactory_humans_magic_dust_01_cropped.png|200px|link=Magic Dust Manufactory]]<br />
[[Magic Dust Manufactory|Magic Dust]]<br />
|[[File:18_manufactory_humans_gems_01_cropped.png|200px|link=Gems Manufactory]]<br />
[[Gems Manufactory|Gems]]<br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Predefini%C3%A7%C3%A3o:Units_overview&diff=5317Predefinição:Units overview2015-03-25T09:06:18Z<p>Aspirina: </p>
<hr />
<div>{| style="width:100%; float:left;border:0;" <br />
|style="background:#B48E65; border-radius:5px"|<br />
<table align="center" width="50%" border="0" cellspacing="0" cellpadding="10" style=""><br />
<tr style="background:#9F774D; color:black"><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Elf Sword.png|50px|link=Sword Dancer]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Elf Archer.png|50px|link=Archer]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Elf Ent.png|50px|link=Treant]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Elf Golem.png|50px|link=Golem]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Elf Mage.png|50px|link=Sorceress]]</span></td><br />
<br />
</tr><br />
</table><br />
<br />
<table align="center" width="50%" border="0" cellspacing="0" cellpadding="10" style=""><br />
<tr style="background:#9F774D; color:black"><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Human Axe.png|50px|link=Axe Barbarian]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Human crossbow.png|50px|link=Crossbowman]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Human hellhound.png|55px|link=Cerberus]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Human paladin.png|50px|link=Paladin]]</span></td><br />
<td align=center width="100px"><span style="font-size:12pt">[[File:Human priest.png|50px|link=Priest]]</span></td><br />
</table><br />
<table align="center" width="100%" border="0" cellspacing="0" cellpadding="10" style=""><br />
<tr style="background:#9F774D;"><br />
<td align=center width="100px"><span style="font-size:13pt">'''Click here to see ''' [[Province Units|Province Units]]</span></td><br />
</table><br />
<br />
<table align="center" width="100%" border="0" cellspacing="0" cellpadding="10" style=""><br />
<tr style="background:#9F774D;"><br />
<td align=center width="100px"><span style="font-size:10pt">'''Go back to:''' [[Units#Units_Overview|Units Overview]]</span></td><br />
</tr><br />
</table><br />
|} <br />
<noinclude>[[Category:Templates]]</noinclude></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Treant&diff=5316Treant2015-03-25T08:56:09Z<p>Aspirina: </p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
=== Treant ===<br />
Treants belong to the Heavy Melee class and are the third unit type Elves have to help them in their battles.<br />
While slow in both movement and words, Treants are powerful melee units, crushing opponents with their mighty attacks. <br />
<br />
Despite being slow wranglers, they can take quite a few hits and deal heavy damage. Their wooden skin is tough for melee weapons to pierce.<br />
<br />
These units are most effective in single combat, particularly at close quarters. 1 Treant is worth 12 warriors!<br />
<br />
<br />
[[File:elves_ent.png|160px|center]]<br />
<div style="text-align:center;">''"For. Mother. Nature."'' </div><br />
<br />
<br />
=== Treant II ===<br />
When you unlock "Treant Promotion" in the Research menu, you are in a position to discover the full power of these mighty fighters.The new Treants are infused with Elvarian magic! <br />
<br />
They will have the ability to weaken their opponents’ attacks, protecting your other units, so trust in their strength and let them fight! With the Treants on your side, you shall be invincible!<br />
<br />
<br />
[[File:Elf Ent II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_ent.png|60px|Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| -<br />
|168 [[File:Supply_small.png]]<br />
|38m<br />
|-<br />
|[[File:Elf_Ent_II.png|75px|Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|264 [[File:Supply_small.png]]<br />
|57m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Treant&diff=5315Treant2015-03-25T08:53:41Z<p>Aspirina: Aspirina moved page Ent to Treant without leaving a redirect</p>
<hr />
<div>{{Template:Units_overview}}<br />
[[Category:Units]]<br />
=== Ent ===<br />
Ents belong to the Heavy Melee class and are the third unit type Elves have to help them in their battles.<br />
While slow in both movement and words, Ents are powerful melee units, crushing opponents with their mighty attacks. <br />
<br />
Despite being slow wranglers, they can take quite a few hits and deal heavy damage. Their wooden skin is tough for melee weapons to pierce.<br />
<br />
These units are most effective in single combat, particularly at close quarters. 1 Ent is worth 12 warriors!<br />
<br />
<br />
[[File:elves_ent.png|160px|center]]<br />
<div style="text-align:center;">''"For. Mother. Nature."'' </div><br />
<br />
<br />
=== Ent II ===<br />
When you unlock "Ent Promotion" in the Research menu, you are in a position to discover the full power of these mighty fighters.The new Ents are infused with Elvarian magic! <br />
<br />
They will have the ability to weaken their opponents’ attacks, protecting your other units, so trust in their strength and let them fight! With the Ents on your side, you shall be invincible!<br />
<br />
<br />
[[File:Elf Ent II.png|200px|center]]<br />
<br />
<br />
=== Unit Overview ===<br />
{| style="text-align: center"<br />
|-<br />
!'''Unit'''<br />
!'''Class'''<br />
!Attack Bonus<br />
!Defense Bonus<br />
!Special Abilities<br />
!Cost / Unit<br />
!Basic Training [[File:Time_small.png]]<br />
|-<br />
|[[File:elves_ent.png|60px|Ent]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| -<br />
|168 [[File:Supply_small.png]]<br />
|38m<br />
|-<br />
|[[File:Elf_Ent_II.png|75px|Ent II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|264 [[File:Supply_small.png]]<br />
|57m<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5314Units2015-03-25T08:51:42Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Treant]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Treant#Treant II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br>[[File:heavy_melee.png|Heavy Melee]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:heavy_melee.png|Heavy Melee]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Builders%27_Hut&diff=5313Builders' Hut2015-03-19T22:18:50Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Builders' Hut ===<br />
====Purpose====<br />
<br />
In the Builders’ Hut you will find your Builders. They will not only help you to construct and upgrade buildings, but also to manage your current constructions.. <br />
<br />
During a construction process, a Builder is busy and he will not be available until the building is finished. <br />
<br />
At the beginning, you will have 2 Builders at your disposal, but if you want, you can unlock further Builders. This way you will be able to build up or upgrade more buildings at the same time. Each Builder's Hut level will allow you to unlock a new builder using Premium currency, to a maximum of level 5. <br />
<br />
<br />
[[File:builderhut-upgrade.png|center]]<br />
<br />
<br />
==== Requirements ==== <br />
<br />
The Builders' Hut is already on the '''[[Basics#City_Map|City Map]]''' at the beginning of the game so you are able to place buildings from the start. It does not need a Street connection to the Main Hall and can be moved. It cannot be sold nor rebuilt, but it can be upgraded.<br />
<br />
[[File:Builders_hut_Production.png|center]]<br />
<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''' If the Builders’ Hut receives [[Neighborly Help|Neighborly Help]], the next construction time will be reduced by 10 %. With each upgrade, more Construction Boosts will become available.<br />
|}<br />
<br />
<br />
=== Builder's Hut Overview ===<br />
==== Builder's Hut Elves ==== <br />
{| style="text-align: center"<br />
!colspan="10"|Builder's Hut Information Elves<br />
|-<br />
|Level<br />
|colspan="2"|Requirements<br />
|colspan="1"|Costs<br />
|colspan="2"|Benefits<br />
|-<br />
|[[File:Level small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:Premium_small.png|Diamonds]]<br />
|[[File:Worker_small.png|20px|Builders]]<br />
|[[File:help_small.png|Neighborly Help]] Effect<br />
|-<br />
|1<br />
|3x3<br />
|0<br />
|0<br />
|1<br />
|1 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|2<br />
|3x3<br />
|3S<br />
|100<br />
|2<br />
|2 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|3<br />
|3x3<br />
|3S<br />
|500<br />
|3<br />
|3 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|4<br />
|3x3<br />
|3S<br />
|1.000<br />
|4<br />
|4 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|5<br />
|3x3<br />
|3S<br />
|1.500<br />
|5<br />
|5 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|}<br />
<br />
<br />
==== Builder's Hut Humans ==== <br />
{| style="text-align: center"<br />
!colspan="10"|Builder's Hut Information Humans<br />
|-<br />
|Level<br />
|colspan="2"|Requirements<br />
|colspan="1"|Costs<br />
|colspan="2"|Benefits<br />
|-<br />
||[[File:Level small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:Premium_small.png|Diamonds]]<br />
|[[File:Worker-hut.png|30px|Builders]]<br />
|[[File:help_small.png|Neighborly Help]] Effect<br />
|-<br />
|1<br />
|2x3<br />
|0<br />
|0<br />
|1<br />
|1 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|2<br />
|2x3<br />
|3S<br />
|100<br />
|2<br />
|2 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|3<br />
|2x3<br />
|3S<br />
|500<br />
|3<br />
|3 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|4<br />
|2x3<br />
|3S<br />
|1.000<br />
|4<br />
|4 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|-<br />
|5<br />
|2x3<br />
|3S<br />
|1.500<br />
|5<br />
|5 X 10% reduction on [[File:time_small.png|Construction Time]]<br />
|}<br />
<br />
<br />
===Building Levels ===<br />
====Building levels Elves====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:06_workers_hut_elves_01_cropped.png|120px]]<br />
|[[File:06_workers_hut_elves_02_cropped.png|120px]]<br />
|[[File:06_workers_hut_elves_03_cropped.png|120px]]<br />
|[[File:06_workers_hut_elves_04_cropped.png|120px]]<br />
|[[File:06_workers_hut_elves_05_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
====Building levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:06_workers_hut_humans_01_cropped.png|120px]]<br />
|[[File:06_workers_hut_humans_02_cropped.png|120px]]<br />
|[[File:06_workers_hut_humans_03_cropped.png|120px]]<br />
|[[File:06_workers_hut_humans_04_cropped.png|120px]]<br />
|[[File:06_workers_hut_humans_05_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Main_Hall&diff=5312Main Hall2015-03-19T22:17:53Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}[[Category:Buildings]][[Category:Help]]<br />
=== The Main Hall ===<br />
====Purpose====<br />
<br />
The Main Hall is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall, to make them functional. <br />
<br />
Clicking on the building opens your inventory of produced resources. The Main Hall provides the storage for Coins, Supplies and Goods. There is no limit for the storage of Goods. In contrast if you want to enlarge the storage capacity for Coins and Supplies you will need to upgrade the Main Hall.<br />
<br />
[[File:mainhall_tab1.png|center]]<br />
<br />
<br />
The Main Hall also provides you with an overview on your Relics and production boosts.<br />
<br />
[[File:mainhall-relics.png|center]]<br />
<br />
<br />
'''Production Boost:''' Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game. The three boostable Goods are assigned randomly at the start. They are listed in the Main Hall. To get a production boost, you will need to unlock its technology in the Research Tree and collect the corresponding [[World Map|Relics]] on the [[World Map|World Map]].<br />
<br />
<br />
====Requirements====<br />
The Main Hall is available right at the start of the game. There are no requirements to get this building.<br />
It can be moved but it cannot be sold or rebuilt.<br />
<br />
<br />
===Main Hall Overview===<br />
====Main Hall Elves====<br />
{| style="text-align: center"<br />
!colspan="10"|Main Hall Information Elves<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|Costs<br />
|colspan="4"|Benefits<br />
|-<br />
||[[File:Level small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:Culture_icon_elves.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:coin_small.png|Coins]]capacity<br />
|[[File:supply_small.png|Coins]]capacity<br />
|[[File:help_small.png|Neighborly Help]]Reward:[[File:coin_small.png|20px|Coins]]<br />
|[[File:help_small.png|Neighborly Help]]Effect:[[File:coin_small.png|20px|Coins]]<br />
|-<br />
|1<br />
|6x6<br />
|0<br />
|0<br />
|0<br />
|0<br />
|27.000<br />
|2.700<br />
|81<br />
|270<br />
|-<br />
|2<br />
|6x6<br />
|34<br />
|8<br />
|10m<br />
|3.300<br />
|68.000<br />
|6.800<br />
|204<br />
|680<br />
|-<br />
|3<br />
|6x6<br />
|24<br />
|22<br />
|3h 53m<br />
|14.000<br />
|130.000<br />
|13.000<br />
|390<br />
|1.300<br />
|-<br />
|4<br />
|6x6<br />
|33<br />
|45<br />
|4h 53m<br />
|35.700<br />
|220.000<br />
|22.000<br />
|660<br />
|2.200<br />
|-<br />
|5<br />
|6x6<br />
|44<br />
|78<br />
|6h 05m<br />
|63.400<br />
|340.000<br />
|34.000<br />
|1.020<br />
|3.400<br />
|-<br />
|6<br />
|6x6<br />
|49<br />
|65<br />
|7h 30m<br />
|102.000<br />
|480.000<br />
|48.000<br />
|1.440<br />
|4.800<br />
|-<br />
|7<br />
|6x6<br />
|68<br />
|79<br />
|9h 10m<br />
|156.000<br />
|680.000<br />
|68.000<br />
|2.040<br />
|6.800<br />
|-<br />
|8<br />
|6x6<br />
|85<br />
|93<br />
|11h 05m<br />
|225.000<br />
|910.000<br />
|91.000<br />
|2.730<br />
|9.100<br />
|-<br />
|9<br />
|6x6<br />
|97<br />
|107<br />
|13h 16m<br />
|307.000<br />
|1.200.000<br />
|120.000<br />
|3.600<br />
|12.000<br />
|-<br />
|10<br />
|6x6<br />
|127<br />
|122<br />
|15h 46m<br />
|416.000<br />
|1.600.000<br />
|160.000<br />
|4.800<br />
|16.000<br />
|-<br />
|11<br />
|6x6<br />
|156<br />
|137<br />
|18h 36m<br />
|553.000<br />
|2.000.000<br />
|200.000<br />
|6.000<br />
|20.000<br />
|-<br />
|12<br />
|6x6<br />
|209<br />
|153<br />
|21h 46m<br />
|725.000<br />
|2.400.000<br />
|240.000<br />
|7.200<br />
|24.000<br />
|-<br />
|13<br />
|6x6<br />
|235<br />
|168<br />
|25h 18m<br />
|927.000<br />
|3.000.000<br />
|300.00<br />
|9.000<br />
|30.000<br />
|-<br />
|14<br />
|6x6<br />
|263<br />
|185<br />
|29h 10m<br />
|1.160.000<br />
|3.600.000<br />
|360.000<br />
|10.800<br />
|36.000<br />
|-<br />
|15<br />
|6x6<br />
|332<br />
|201<br />
|33h 20m<br />
|1.440.000<br />
|4.400.000<br />
|440.000<br />
|13.200<br />
|44.000<br />
|-<br />
|}<br />
<br />
<br />
====Main Hall Humans====<br />
{| style="text-align: center"<br />
!colspan="10"|Main Hall Information Humans<br />
|-<br />
|Level<br />
|colspan="4"|Requirements<br />
|Costs<br />
|colspan="4"|Benefits<br />
|-<br />
||[[File:Level small.png|Level]]<br />
|[[File:field_small.png|Size]]<br />
|[[File:population_small_humans.png|Population]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:coin_small.png|Coins]]capacity<br />
|[[File:supply_small.png|Coins]]capacity<br />
|[[File:help_small.png|Neighborly Help]]Reward:[[File:coin_small.png|20px|Coins]]<br />
|[[File:help_small.png|Neighborly Help]]Effect:[[File:coin_small.png|20px|Coins]]<br />
|-<br />
|1<br />
|6x7<br />
|0<br />
|0<br />
|0<br />
|0<br />
|27.000<br />
|2.700<br />
|81<br />
|270<br />
|-<br />
|2<br />
|6x7<br />
|31<br />
|8<br />
|10m<br />
|3.300<br />
|68.000<br />
|6.800<br />
|204<br />
|680<br />
|-<br />
|3<br />
|6X7<br />
|24<br />
|22<br />
|3h 53m<br />
|14.000<br />
|130.000<br />
|13.000<br />
|390<br />
|1.300<br />
|-<br />
|4<br />
|6x7<br />
|34<br />
|45<br />
|4h 53m<br />
|35.700<br />
|220.000<br />
|22.000<br />
|660<br />
|2.200<br />
|-<br />
|5<br />
|6x7<br />
|37<br />
|78<br />
|6h 05m<br />
|63.400<br />
|340.000<br />
|34.000<br />
|1.020<br />
|3.400<br />
|-<br />
|6<br />
|6x7<br />
|53<br />
|65<br />
|7h 30m<br />
|102.000<br />
|480.000<br />
|48.000<br />
|1.440<br />
|4.800<br />
|-<br />
|7<br />
|6x7<br />
|67<br />
|79<br />
|9h 10m<br />
|156.000<br />
|680.000<br />
|68.000<br />
|2.040<br />
|6.800<br />
|-<br />
|8<br />
|6x7<br />
|75<br />
|93<br />
|11h 05m<br />
|225.000<br />
|910.000<br />
|91.000<br />
|2.730<br />
|9.100<br />
|-<br />
|9<br />
|6x7<br />
|107<br />
|107<br />
|13h 16m<br />
|307.000<br />
|1.200.000<br />
|120.000<br />
|3.600<br />
|12.000<br />
|-<br />
|10<br />
|6x7<br />
|137<br />
|122<br />
|15h 46m<br />
|416.000<br />
|1.600.000<br />
|160.000<br />
|4.800<br />
|16.000<br />
|-<br />
|11<br />
|6x7<br />
|157<br />
|137<br />
|18h 36m<br />
|553.000<br />
|2.000.000<br />
|200.000<br />
|6.000<br />
|20.000<br />
|-<br />
|12<br />
|6x7<br />
|178<br />
|153<br />
|21h 46m<br />
|725.000<br />
|2.400.000<br />
|240.000<br />
|7.200<br />
|24.000<br />
|-<br />
|13<br />
|6x7<br />
|223<br />
|168<br />
|25h 18m<br />
|927.000<br />
|3.000.000<br />
|300.000<br />
|9.000<br />
|30.000<br />
|-<br />
|14<br />
|6x7<br />
|278<br />
|185<br />
|29h 10m<br />
|1.160.000<br />
|3.600.000<br />
|360.000<br />
|10.800<br />
|36.000<br />
|-<br />
|15<br />
|6x7<br />
|340<br />
|201<br />
|33h 20m<br />
|1.440.000<br />
|4.400.000<br />
|440.000<br />
|13.200<br />
|44.000<br />
|-<br />
|}<br />
<br />
<br />
===Building Levels===<br />
====Building Levels Elves====<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:01_town_hall_elves_01_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_02_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_03_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_04_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:01_town_hall_elves_06_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_07_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_08_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_09_cropped.png|120px]]<br />
|[[File:town_hall_elves_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:town_hall_elves_11_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_12_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_13_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_14_cropped.png|120px]]<br />
|[[File:01_town_hall_elves_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
<br />
<br />
====Building Levels Humans====<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:01_town_hall__humans_01_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_02_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_03_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_04_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:01_town_hall_humans_06_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_07_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_08_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_09_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:01_town_hall_humans_11_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_12_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_13_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_14_cropped.png|120px]]<br />
|[[File:01_town_hall_humans_15_cropped.png|120px]]<br />
|-<br />
|colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Streets&diff=5311Streets2015-03-19T22:16:29Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
=== Streets ===<br />
====Purpose====<br />
With streets you can connect your buildings to the [[Main Hall|Main Hall]]. You will need them to activate the functionality of all buildings, except Cultural ones. <br />
<br />
[[File:streets_tab.png|center]]<br />
<br />
<br />
====Requirements====<br />
Building streets does not require a builder, nor do streets use any of your population, they will only require construction costs.<br />
<br />
<br />
=== Streets Overview ===<br />
==== Streets Elves====<br />
{| style="text-align: center" <br />
!colspan="4"|Streets Information Elves<br />
|-<br />
|Elves<br />
|Description<br />
|Costs<br />
|Benefit<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Foothpath_elves.png]]<br />
Footpath<br />
|style="height:100px;width:200px;"|A simple walkway to connect buildings with the Main Hall.<br />
|style="height:100px;width:200px;"|-<br />
|style="height:100px;width:200px;"|-<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Simple_trail_elves.png]]<br />
Simple Trail<br />
|style="height:100px;width:200px;"|An advanced walkway that shows progress in the village.<br />
|style="height:100px;width:200px;"|20[[File:coin_small.png]] 50[[File:supply_small.png]]<br />
<br />
5[[File:good_marble_small.png]] 5[[File:good_steel_small.png]] 5[[File:good_planks_small.png]]<br />
|style="height:100px;width:200px;"|[[File:Culture_icon_elves.png]] 10<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Cobbled_road_elves.png]]<br />
Cobbled Road<br />
|style="height:100px;width:200px;"|A lot better than a typical trail, giving your growing town an appropriate infrastructure.<br />
|style="height:100px;width:200px;"|1500[[File:coin_small.png]] 600[[File:supply_small.png]]<br />
10[[File:good_crystal_small.png]] 10[[File:good_scrolls_small.png]] 10[[File:good_silk_small.png]]<br />
|style="height:100px;width:200px;"|[[File:Culture_icon_elves.png]] 20<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Ornate_street_elves.png]]<br />
Ornate Street<br />
|style="height:100px;width:200px;"|A very green and aesthetic street to make your people feel close to nature even in a prosperous city.<br />
|style="height:100px;width:200px;"|6000[[File:coin_small.png]] 1500[[File:supply_small.png]]<br />
20[[File:good_elixir_small.png]] 20[[File:good_magic_dust_small.png]] 20[[File:good_gems_small.png]]<br />
|style="height:100px;width:200px;"|[[File:Culture_icon_elves.png]] 30<br />
|-<br />
|}<br />
<br />
<br />
==== Streets Humans====<br />
{| style="text-align: center" <br />
!colspan="4"|Streets Information Humans<br />
|-<br />
|Humans<br />
|Description<br />
|Costs<br />
|Benefit<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Foothpath_humans.png]]<br />
Footpath<br />
|style="height:100px;width:200px;"|A simple walkway to connect buildings with the Main Hall.<br />
|style="height:100px;width:200px;"|-<br />
|style="height:100px;width:200px;"|-<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Simple_trail_humans.png]]<br />
Simple Trail<br />
|style="height:100px;width:200px;"|An advanced walkway that shows progress in the village.<br />
|style="height:100px;width:200px;"|20[[File:coin_small.png]] 50[[File:supply_small.png]]<br />
5[[File:good_marble_small.png]] <br />
5[[File:good_steel_small.png]] 5[[File:good_planks_small.png]]<br />
|style="height:100px;width:200px;"|[[File:culture_icon.png]]10<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Cobbled_road_humans.png]]<br />
Cobbled Road<br />
|style="height:100px;width:200px;"|A lot better than a typical trail, giving your growing town an appropriate infrastructure.<br />
|style="height:100px;width:200px;"|1500[[File:coin_small.png]] 600[[File:supply_small.png]]<br />
10[[File:good_crystal_small.png]] 10[[File:good_scrolls_small.png]] 10[[File:good_silk_small.png]]<br />
|style="height:100px;width:200px;"|[[File:culture_icon.png]]20<br />
|-<br />
|style="height:100px;width:200px;"|[[File:Ornate_street_humans.png]]<br />
Luxury Street<br />
|style="height:100px;width:200px;"|A sturdy and lavish road to make your people feel wealthy and happy.<br />
|style="height:100px;width:200px;"|6000[[File:coin_small.png]] 1500[[File:supply_small.png]]<br />
20[[File:good_elixir_small.png]] 20[[File:good_magic_dust_small.png]] 20[[File:good_gems_small.png]]<br />
|style="height:100px;width:200px;"|[[File:culture_icon.png]]30<br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Expansions&diff=5310Expansions2015-03-19T22:15:23Z<p>Aspirina: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
[[Category:Help]]<br />
<br />
=== Expansions===<br />
====Purpose====<br />
<br />
At the beginning, the area where you can build your city is rather small. The [[Basics| City Map]] is an area divided into tiles, that looks like a square grid and where you can place your first buildings, in order to start your city's development. You start with 15x10 tiles (the equivalent of 3x2 Expansions). <br />
<br />
<br />
[[File:Start_City.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand, and your biggest challenge is to make the best of the space at your disposal. To enlarge your buildable area you will need Expansions. Each Expansion adds a buildable area of 5x5 tiles to your city.<br />
<br />
[[File:expansions_tab.png|center]]<br />
<br />
<br />
You have three ways of getting Expansions: you can unlock them in the Research Tree (Research Expansions), gain them by completing all Encounters in a Province (Province Expansions), or buy them as Premium Expansions.<br />
<br />
You can find your Expansions in the Buildings Menu.<br />
<br />
<br />
==== Requirements ==== <br />
<br />
Depending on the category of the Expansion, you will need different resources to get it:<br />
<br />
*Research Expansions - You can unlock these Expansions by researching the respective technologies in the Research Tree. For this Expansion category you will need: Coins, Supplies and Goods. Once they are unlocked, you will need Coins to place them or alternatively you can pay for them with Diamonds (Premium). <br />
<br />
<br />
*Province Expansions - You will receive these Expansions as a reward, when you complete all Encounters of a certain amount of Provinces, on the World Map. A tooltip in the Buildings Menu, on "Province Expansion", will show you how many “Completed Provinces” you have and how many are “Required for the next expansion.” No Coins or Diamonds are needed to place Province Expansions. <br />
<br />
<br />
*Premium Expansions - These can only be paid for with Diamonds and they are strictly limited! At the beginning, you will have one available, corresponding to your Main Hall level (1) but for every Main Hall upgrade, one more Expansion of this type will become available.<br />
<br />
<br />
=== Research Expansions Overview ===<br />
Each game segment will allow you to Research a certain number of Expansions, after unlocking them, you will need Coins to place them or alternatively you can pay for them with Diamonds (Premium).<br />
<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="4"|Research Expansions<br />
|-<br />
|[[File:field_small.png|Expansion]]<br />
|Segment<br />
|colspan="2"|[[File:Expansion_Icon.png|30px]] Costs<br />
|-<br />
|<br />
|<br />
|[[File:coin_small.png|20px|Coins]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|-<br />
|1<br />
|[[File:Game_segment_1.png]]<br />
|5.000<br />
|200<br />
|-<br />
|2<br />
|[[File:Game_segment_1.png]]<br />
|10.000<br />
|200<br />
|-<br />
|3<br />
|[[File:Game_segment_2.png]]<br />
|20.000<br />
|250<br />
|-<br />
|4<br />
|[[File:Game_segment_2.png]]<br />
|30.000<br />
|250<br />
|-<br />
|5<br />
|[[File:Game_segment_2.png]]<br />
|40.000<br />
|300<br />
|-<br />
|6<br />
|[[File:Game_segment_3.png]]<br />
|50.000<br />
|300<br />
|-<br />
|7<br />
|[[File:Game_segment_3.png]]<br />
|65.000<br />
|400<br />
|-<br />
|8<br />
|[[File:Game_segment_3.png]]<br />
|90.000<br />
|400<br />
|-<br />
|9<br />
|[[File:Game_segment_3.png]]<br />
|115.000<br />
|500<br />
|-<br />
|10<br />
|[[File:Game_segment_4.png]]<br />
|140.000<br />
|500<br />
|-<br />
|11<br />
|[[File:Game_segment_4.png]]<br />
|170.000<br />
|550<br />
|-<br />
|12<br />
|[[File:Game_segment_4.png]]<br />
|195.000<br />
|550<br />
|-<br />
|13<br />
|[[File:Game_segment_4.png]]<br />
|270.000<br />
|650<br />
|-<br />
|14<br />
|[[File:Game_segment_4.png]]<br />
|355.000<br />
|650<br />
|-<br />
|15<br />
|[[File:Game_segment_5.png]]<br />
|435.000<br />
|700<br />
|-<br />
|16<br />
|[[File:Game_segment_5.png]]<br />
|500.000<br />
|700<br />
|-<br />
|17<br />
|[[File:Game_segment_5.png]]<br />
|600.000<br />
|750<br />
|-<br />
|18<br />
|[[File:Game_segment_5.png]]<br />
|700.000<br />
|750<br />
|-<br />
|19<br />
|[[File:Game_segment_5.png]]<br />
|800.000<br />
|900<br />
|-<br />
|20<br />
|[[File:Game_segment_5.png]]<br />
|1.000.000<br />
|900<br />
|-<br />
|}<br />
<br />
<br />
=== Province Expansions Overview ===<br />
<br />
When you complete your first Province, you will be rewarded with 1 Expansion. However to get the next Expansion, you will need to complete 2 more Provinces. To get the third Expansion, you will need three more Provinces, which means you have completed 6 Provinces in total, at this time. For now, you will be able to get a total of 23 Province Expansions.<br />
<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="2"|Province Expansions<br />
|-<br />
|[[File:field_small.png|Expansion]]<br />
|width=255px|Completed Provinces<br />
|-<br />
|1<br />
|1<br />
|-<br />
|2<br />
|3<br />
|-<br />
|3<br />
|6<br />
|-<br />
|4<br />
|10<br />
|-<br />
|5<br />
|14<br />
|-<br />
|6<br />
|18<br />
|-<br />
|7<br />
|23<br />
|-<br />
|8<br />
|28<br />
|-<br />
|9<br />
|33<br />
|-<br />
|10<br />
|39<br />
|-<br />
|11<br />
|44<br />
|-<br />
|12<br />
|50<br />
|-<br />
|13<br />
|57<br />
|-<br />
|14<br />
|63<br />
|-<br />
|15<br />
|69<br />
|-<br />
|16<br />
|76<br />
|-<br />
|17<br />
|83<br />
|-<br />
|18<br />
|90<br />
|-<br />
|19<br />
|97<br />
|-<br />
|20<br />
|104<br />
|-<br />
|21<br />
|111<br />
|-<br />
|22<br />
|118<br />
|-<br />
|23<br />
|126<br />
|-<br />
|24<br />
|134<br />
|-<br />
|25<br />
|141<br />
|-<br />
|26<br />
|149<br />
|-<br />
|27<br />
|157<br />
|-<br />
|28<br />
|165<br />
|-<br />
|29<br />
|173<br />
|-<br />
|30<br />
|181<br />
|-<br />
|31<br />
|189<br />
|-<br />
|32<br />
|198<br />
|-<br />
|33<br />
|206<br />
|-<br />
|34<br />
|215<br />
|}<br />
<br />
<br />
=== Premium Expansions Overview ===<br />
For each Main Hall level, you will receive 1 Premium Expansion, which can be placed by paying Diamonds.<br />
<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="2"|Premium Expansions<br />
|-<br />
|[[File:field_small.png|Expansion]]<br />
|[[File:Premium_small.png|Cost]]<br />
|-<br />
|1<br />
|450<br />
|-<br />
|2<br />
|450<br />
|-<br />
|3<br />
|450<br />
|-<br />
|4<br />
|500<br />
|-<br />
|5<br />
|500<br />
|-<br />
|6<br />
|500<br />
|-<br />
|7<br />
|650<br />
|-<br />
|8<br />
|650<br />
|-<br />
|9<br />
|650<br />
|-<br />
|10<br />
|800<br />
|-<br />
|11<br />
|800<br />
|-<br />
|12<br />
|1000<br />
|-<br />
|13<br />
|1000<br />
|-<br />
|14<br />
|1300<br />
|-<br />
|15<br />
|1300<br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5309Basics2015-03-19T17:18:06Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
=== Races===<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5308Basics2015-03-19T17:17:45Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
<br />
<br />
== '''Races''' ==<br />
<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5307Basics2015-03-19T17:17:27Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
<br />
<br />
'''== Races =='''<br />
<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5306Basics2015-03-19T17:16:54Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
<br />
== Races ==<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5305Basics2015-03-19T17:16:37Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
= Races =<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5304MediaWiki:Sitenotice2015-03-19T16:52:39Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5303MediaWiki:Sitenotice2015-03-19T16:50:50Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame6" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame7" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame8" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5302MediaWiki:Sitenotice2015-03-19T16:50:02Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame6" ><br />
[[File:Innobar_tw2.png|link=same thing]]<br />
</div><br />
<div id="innogame7" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame8" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5301MediaWiki:Sitenotice2015-03-19T16:49:39Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame6" ><br />
[[File:Innobar_tw2.png|link=same thing]]<br />
</div><br />
<div id="innogame7" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5300MediaWiki:Sitenotice2015-03-19T16:49:17Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="innogame6" ><br />
[[File:Innobar_tw2.png|link=same thing]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5299MediaWiki:Sitenotice2015-03-19T16:46:44Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=5298MediaWiki:Sitenotice2015-03-19T16:43:37Z<p>Aspirina: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame3"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame4" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame5"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame6" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div></div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5297Units2015-03-19T16:41:09Z<p>Aspirina: /* Elves Units */</p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Ent]]<br />
<font size=3>'''[[Ent]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Ent]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Ent#Ent II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br>[[File:heavy_melee.png|Heavy Melee]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:heavy_melee.png|Heavy Melee]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Units&diff=5296Units2015-03-19T16:40:27Z<p>Aspirina: /* Elves Units */</p>
<hr />
<div>[[Category:Help]][[Category:Units]]<br />
===Basics===<br />
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]].The units of both Elves and Humans have equal strength but their tactical style is a bit different.<br />
<br />
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.<br />
<br />
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races. <br />
<br />
In addition, visiting Provinces on the [[World Map|World Map]], will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and its distance from your city. <br />
<br />
<br />
[[File:Units_barracks.png|center]]<br />
<br />
<br />
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".<br />
<br />
<br />
[[File:Promotion.png|center]]<br />
<br />
<br />
===Unit Information===<br />
<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon [[File:Info-icon.png|Info]]. By clicking it, the following '''Unit Information''' is displayed:<br />
<br />
[[File:complete-screen.png|center]]<br />
<br />
<br />
{| <br />
!Number<br />
!Name<br />
!Icon <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type<br />
|align=center| -<br />
|Each Unit has a Type that is assigned to a certain Class.<br />
|-<br />
|align=center|2<br />
|align=center|Unit Class<br />
|align=center| -<br />
|Each Class describes the main tactical group a Unit Type belongs to.<br />
|-<br />
|align=center|3<br />
|align=center|Damage<br />
|[[File:damage.png|25px|Damage]]<br />
|The damage value of an attack is determined, randomly, out of the units' damage range.<br />
|-<br />
|align=center|4<br />
|align=center|Hitpoints<br />
|[[File:hitpoints.png|25px|Hitpoints]] <br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|5<br />
|align=center|Weight<br />
|[[File:unit_size.png|25px|Weight]]<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. <br />
|-<br />
|align=center|6<br />
|align=center|Movement Range<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|This is the amount of fields a unit can move in 1 turn.<br />
|-<br />
|align=center|7<br />
|align=center|Attack Range<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|This is the maximum distance units' attack can reach.<br />
|-<br />
|align=center|8<br />
|align=center|Strike Back<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|[[File:initiative.png|25px|Initiative]]<br />
|The unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|10<br />
|align=center|Attack Bonus<br />
|align=center| -<br />
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|11<br />
|align=center|Defense Bonus<br />
|align=center| -<br />
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|12<br />
|align=center|Special Abilities<br />
|align=center| - <br />
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Classes ===<br />
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage. <br />
<br />
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. <br />
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|Close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Heavy Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
<br />
=== Special Abilities ===<br />
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.<br />
<br />
<br />
{| style="text-align: center"<br />
|-<br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until the end of next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Pierce Curse<br />
|align=center|[[File:special_abilities_piercecurse.png]]<br />
|Increases incoming damage on target until the end of next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
==== Elves Units ====<br />
{|style="text-align:center;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:elves_sworddancer.png|45px|link=Sword Dancer]]<br />
<font size=3>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|45px|link=Archer]]<br />
<font size=3>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|45px|link=Treant]]<br />
<font size=3>'''[[Treant]]'''</font><br />
|[[File:elves_golem.png|45px|link=Golem]]<br />
<font size=3>'''[[Golem]]'''</font><br />
|width=135px|[[File:elves_sorceress.png|45px|link=Sorceress]]<br />
<font size=3>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br><br />
<br />
==== Humans Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|width=135px|[[File:humans_barbarian.png|45px|link=Axe Barbarian]]<br />
<font size=3>'''[[Axe Barbarian]]'''</font><br />
|width=135px|[[File:humans_crossbow.png|45px|link=Crossbowman]]<br />
<font size=3>'''[[Crossbowman]]'''</font><br />
|width=135px|[[File:humans_wardog.png|45px|link=Cerberus]]<br />
<font size=3>'''[[Cerberus]]'''</font><br />
|[[File:humans_paladin.png|45px|link=Paladin]]<br />
<font size=3>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|45px|link=Priest]]<br />
<font size=3>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
<br />
==== Province Units ====<br />
{|style="text-align:center"<br />
!colspan="5"|Province Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:Thief.png |45px|link=Province Units#Thief]]<br />
<font size=3>'''Thief'''</font><br />
|width=135px|[[File:Bandit.png|45px|link=Province Units|Bandit]]<br />
<font size=3>'''Bandit'''</font><br />
|width=135px|[[File:Mob_wardog_big.png|60px|link=Province Units|War Dog]]<br />
<font size=3>'''War Dog'''</font><br />
|width=135px|[[File:Orc.png|45px|link=Province Units|Orc]]<br />
<font size=3>'''Orc'''</font><br />
|[[File:Archer_Province.png|45px|link=Province Units|Archer]]<br />
<font size=3>'''Archer'''</font><br />
|-style="vertical-align:bottom;"<br />
|[[File:Knight.png|45px|link=Province Units|Knight]]<br />
<font size=3>'''Knight'''</font><br />
|[[File:Steinling.png|45px|link=Province Units|Steinling]]<br />
<font size=3>'''Steinling'''</font><br />
|[[File:Swamp_Monter.png|45px|link=Province Units|Swamp Monster]]<br />
<font size=3>'''Swamp Monster'''</font><br />
|[[File:Necromancer.png|45px|link=Province Units|Necromancer]]<br />
<font size=3>'''Necromancer'''</font><br />
|[[File:Mortar.png|45px|link=Province Units|Mortar]]<br />
<font size=3>'''Mortar'''</font><br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Overview ===<br />
==== Unit Stats Elves ====<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Elves<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|width=70px|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Elf_Sword.png|60px|link=Sword Dancer]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|24<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_sword_II.png|60px|link=Sword Dancer#Sword Dancer II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11 <br />
|31<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:long_ranged.png|Heavy Ranged]] +20%<br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Archer.png|60px|link=Archer]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| - <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_archer_II.png|60px|link=Archer#Archer II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-8<br />
|16<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:short_ranged.png]] +20% <br />
| - <br />
| - <br />
|-<br />
|[[File:Elf_Ent.png|60px|link=Ent]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|86-106<br />
|378<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +20%<br />
|[[File:light_melee.png|Light Melee|]] -70%<br />
| - <br />
|-<br />
|[[File:Elf_ent_II.png|60px|link=Ent#Ent II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|115-141<br />
|504<br />
|12<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -90%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]] <br />
|-<br />
|[[File:Elf_Golem.png|60px|link=Golem]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|17-51<br />
|131<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]] +40%<br />
|[[File:short_ranged.png]] -20% <br />
| - <br />
|-<br />
|[[File:Elves_Golem_II.png|60px|link=Golem#Golem II]]<br />
|[[File:long_ranged.png|Heavy Ranged]]<br />
|23-69<br />
|179<br />
|6<br />
|3<br />
|3<br />
|0<br />
|6<br />
|[[File:heavy_melee.png]]+80%[[File:short_ranged.png]]+20% <br />
|[[File:short_ranged.png]] -40%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Elf_Mage.png|70px|link=Sorceress]]<br />
|[[File:mage.png|Mage]]<br />
|7-13<br />
|45<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+40%<br>[[File:heavy_melee.png|Heavy Melee]]+40%<br />
|[[File:short_ranged.png|Short Ranged]]-60%<br>[[File:long_ranged.png|Heavy Ranged]]-60%<br>[[File:heavy_melee.png|Heavy Melee]]-60%<br />
|[[File:special_abilities_brokenvalor.png|Broken Valor]]<br />
|-<br />
|[[File:Elves_mage_II.png|70px|link=Sorceress#Sorceress II]]<br />
|[[File:mage.png|Mage]]<br />
|10-18<br />
|63<br />
|4<br />
|4<br />
|4<br />
|0<br />
|2<br />
|[[File:light_melee.png|Light Melee]]+60%<br>[[File:heavy_melee.png|Heavy Melee]]+60% <br />
|[[File:long_ranged.png|Heavy Ranged]]-80%<br>[[File:heavy_melee.png|Heavy Melee]]-80%<br>[[File:short_ranged.png|Short Ranged]]-80% <br />
|[[File:special_abilities_brokenvalor.png|Broken Valor II]]<br />
|-<br />
|}<br />
<br />
<br />
==== Unit Stats Humans ====<br />
{| style="text-align: center"<br />
!colspan="12"|Unit Stats Information Humans<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Human_Axe.png|60px|link=Axe Barbarian]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|9-11<br />
|20<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Axe_II.png|60px|link=Axe Barbarian#Axe Barbarian II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|12-14<br />
|26<br />
|1<br />
|3<br />
|1<br />
|1<br />
|12<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_crossbow.png|60px|link=Crossbowman]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|5-7<br />
|10<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_Crossbow_II.png|60px|link=Crossbowman#Crossbowman II]]<br />
|[[File:short_ranged.png|Short Ranged]]<br />
|6-10<br />
|14<br />
|1<br />
|3<br />
|4<br />
|0<br />
|10<br />
|[[File:light_melee.png|Light Melee]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Human_hellhound.png|60px|link=Cerberus]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|5-7<br />
|16<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90% <br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
| -<br />
|-<br />
|[[File:Human_hellhound_II.png|60px|link=Cerberus#Cerberus II]]<br />
|[[File:light_melee.png|Light Melee]]<br />
|7-9<br />
|21<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:long_ranged.png|Heavy Ranged]] +40%<br>[[File:short_ranged.png|Short Ranged]] +90%<br />
|[[File:heavy_melee.png|Heavy Melee]] -40%<br>[[File:long_ranged.png|Heavy Ranged]] -40%<br>[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Human_paladin.png|60px|link=Paladin]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|22-32<br />
|284<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +70%<br>[[File:heavy_melee.png|Heavy Melee|]] +20%<br />
| -<br />
| -<br />
|-<br />
|[[File:Humans_paladin_II.png|60px|link=Paladin#Paladin II]]<br />
|[[File:heavy_melee.png|Heavy Melee]]<br />
|30-44<br />
|389<br />
|6<br />
|2<br />
|2<br />
|1<br />
|8<br />
|[[File:light_melee.png|Light Melee|]] +90%<br>[[File:heavy_melee.png|Heavy Melee|]] +40%<br />
|[[File:light_melee.png|Light Melee|]] -30%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Human_priest.png|60px|link=Priest]]<br />
|[[File:mage.png|Mage]]<br />
|2-18<br />
|30<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +40%<br />
|[[File:short_ranged.png|Short Ranged]] -60%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse]]<br />
|-<br />
|[[File:Humans_priest_II.png|60px|link=Priest#Priest II]]<br />
|[[File:mage.png|Mage]]<br />
|3-25<br />
|42<br />
|4<br />
|1<br />
|14<br />
|0<br />
|1<br />
|[[File:heavy_melee.png|Heavy Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:special_abilities_devinecurse.png|Devine Curse II]]<br />
|-<br />
|}<br />
<br />
<br />
=== Unit Stats Provinces ===<br />
{| style="text-align: center "<br />
!colspan="12"|Unit Stats Information Provinces<br />
|-<br />
|Unit Type<br />
|Class<br />
|colspan="7"|Atributes<br />
|colspan="2"|Bonus<br />
|Special Abilities<br />
|-<br />
|<br />
|<br />
|width=60px|[[File:damage.png|25px|Damage]]<br />
|[[File:hitpoints.png|25px|Hitpoints]]<br />
|[[File:unit_size.png|25px|Weight]]<br />
|[[File:move_range.png|25px|Movement Range]]<br />
|[[File:attack_range.png|25px|Attack Range]]<br />
|[[File:strike_back.png|25px|Strike Back]]<br />
|[[File:initiative.png|25px|Initiative]]<br />
|Attack<br />
|Defense<br />
|<br />
|-<br />
|[[File:Mob_sword.png|60px|Thief]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|6-8<br />
|19<br />
|1<br />
|3<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_crossbow.png|60px|Bandit]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|5-9<br />
|7<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Human hellhound.png|60px|War Dog]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|4-6<br />
|13<br />
|1<br />
|6<br />
|1<br />
|1<br />
|8<br />
|[[File:short_ranged.png|Short Ranged]] +90%<br>[[File:long_ranged.png|Heavy Ranged]] +50%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br>[[File:long_ranged.png|Heavy Ranged]] -50%<br />
|[[File:special_abilities_wounded.png|Wound Enemies]]<br />
|-<br />
|[[File:Mob_ork.png|60px|Orc]]<br />
|align=center|[[File:light_melee.png|Light Melee]]<br />
|9-13<br />
|14<br />
|1<br />
|4<br />
|1<br />
|1<br />
|8<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_archer.png|60px|Archer]]<br />
|align=center|[[File:Short_ranged.png|Short Ranged]]<br />
|4-6<br />
|12<br />
|1<br />
|3<br />
|4<br />
|0<br />
|7<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_knight.png|60px|Knight]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|12-20<br />
|122<br />
|4<br />
|2<br />
|2<br />
|1<br />
|5<br />
|[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:light_melee.png|Light Melee]] -30%<br />
| -<br />
|-<br />
|[[File:Mob_stone.png|60px|Steinling]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|13-35<br />
|61<br />
|4<br />
|3<br />
|3<br />
|0<br />
|4<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
| -<br />
| -<br />
|-<br />
|[[File:Mob_swamp.png|60px|Swamp Monster]]<br />
|align=center|[[File:Heavy_melee.png|Heavy Melee]]<br />
|25-53<br />
|108<br />
|6<br />
|2<br />
|1<br />
|1<br />
|7<br />
|[[File:light_melee.png|Light Melee]] +30%<br />
|[[File:light_melee.png|Light Melee]] -60%<br />
|[[File:special_abilities_weakened.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_necromancer.png|60px|Necromancer]]<br />
|align=center|[[File:Mage.png|Mage]]<br />
|6-12<br />
|32<br />
|4<br />
|4<br />
|4<br />
|0<br />
|3<br />
|[[File:long_ranged.png|Heavy Ranged]] +60%<br>[[File:light_melee.png|Light Melee]] +60%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
|[[File:Special_abilities_piercecurse.png|Daze Enemies]]<br />
|-<br />
|[[File:Mob_mortar.png|60px|Mortar]]<br />
|align=center|[[File:Long_ranged.png|Heavy Ranged]]<br />
|8-74<br />
|27<br />
|6<br />
|1<br />
|14<br />
|0<br />
|3<br />
|[[File:heavy_melee.png|Heavy Melee]] +80%<br />
|[[File:short_ranged.png|Short Ranged]] -80%<br />
| - <br />
|-<br />
|}</div>Aspirinahttps://br.wiki.elvenar.com/index.php?title=Basics&diff=5295Basics2015-03-19T16:38:32Z<p>Aspirina: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
=== Races ===<br />
<br />
Right after you register an account and log onto the world (game server), you will get to choose if you want to play either as Elves or Humans. <br />
<br />
<br />
[[File:Race Selection_New.png|700px|center]]<br />
<br />
<br />
The gameplay of both races will be pretty similar but your choice will influence some main traits: <br />
# The look of your city will depend upon the race you’ve picked. Elves are magical beings, and live in close harmony with nature. Their building design will be very sophisticated. Humans are very ambitious and determined meaning they have a more medieval and industrialized style. <br />
# The military [[Units|units]] that you have at your disposal will also differ. For example, Elves will rely, amongst others, on Treants and Humans on Axe Barbarians.<br />
Once we have a further world (game server) on Elvenar, you will have the opportunity to also play as the other race.<br />
<br />
<br />
=== City Map ===<br />
<br />
At the beginning, you start with a limited area to build your city. The City Map is an area divided into tiles that looks like a square grid and where you can place your first buildings, in order to start your city's development. You will start with 15x10 tiles. <br />
<br />
<br />
[[File:city_start_human.png|700px|center]]<br />
<br />
<br />
But of course your goal is to expand and your biggest challenge is to make the best of the space at your disposal. To increase your buildable area you can unlock Expansions in the Research Tree, gain them by solving all Encounters in a Province, or buy a Premium Expansion. Each City Map Expansion has an area of 25 tiles.<br />
<br />
At the beginning, you will already find two buildings on the City Map: The Main Hall and the Builders' Hut.<br />
<br />
*The '''[[Main Hall|Main Hall]]''' is the center of your city and acts as your main storage. Most of the buildings need to be connected by streets to the Main Hall to make them functional. <br />
<br />
*In the '''[[Builders' Hut|Builders' Hut]]''' you will find your Workers. They will help you to construct and upgrade buildings and also to manage your current constructions.<br />
<br />
<br />
=== Basic Resources ===<br />
<br />
[[File:Hudrot.png|Top bar, showing available basic resources]]<br />
<br />
There are two basic resources in Elvenar, which will help you to grow up your city:<br />
<br />
*Coins: Coins are produced automatically over time from [[Residence|Residences]].<br />
*Supplies: To produce Supplies you need to place an order in the [[Workshop|Workshop]]. Each type of production requires a different length of time.<br />
<br />
<br />
=== First steps ===<br />
<br />
[[File:mentor_elves.png|right|link=]]<br />
<br />
At the beginning of the game you should be aware of three things:<br />
<br />
First, '''you can’t have a town without inhabitants (population)'''. <br />
When you start building up your town, you should build a couple of Residences first. They ensure you have available population and generate Coins income. Most buildings you will want to build require inhabitants who can work in those buildings, and the construction costs consist mostly of Coins, which your Residences will generate. It is recommended you build at least eight Residences at the beginning. They are cheap and constructed in no time. Just don’t forget to connect them to the Main Hall using streets.<br />
<br />
Secondly, '''you need to produce Supplies as soon as you have your Residences built.''' <br />
They are a very valuable resource used to construct certain buildings, and later also to produce Goods and to train your battle units. Supplies can be produced in Workshops, so it is recommended you build at least three of these as soon as you have a few Residences. With enough Coins and Supplies, your core economy is already in place and running smoothly.<br />
<br />
And third, '''you will need [[Culture|Cultural Buildings]] in your town.''' This will allow you to upgrade other buildings and keep your population producing at maximum efficiency. Your city space is limited and always will be. So, upgrading buildings to improve their properties is key to make the most out of the space you have available. To upgrade, you will need many Coins and Supplies as well as inhabitants and [[Culture|Culture]]. Therefore, In order to advance your town, always make sure you have an adequate Culture surplus.<br />
<br />
If you have more available [[Culture|Culture]] than required for upgrades, your citizens will be happier and will produce more efficiently. To a certain extent, this will be the cheapest way to earn more Coins and Supplies. Just don’t overdo it! It doesn’t make sense to have a town full of [[Culture|Cultural Buildings]] but no [[Residence|Residences]] to live in.<br />
<br />
Now that your city is flourishing, it is a good time to go onto the [[World Map|World Map]] where you can scout a few Provinces and start collecting Relics. Relics will become useful very soon. Every time you receive a Relic, you will also receive a “Knowledge Point”. Don’t forget to spend those points regularly in the Research Tree. This will unlock new buildings and other things that will help your city to progress.<br />
<br />
And one last bit of advice for beginners: '''Listen to your advisors!''' If you complete quests regularly, you will be generously rewarded, and it will be easy for you to proceed and advance in the game.</div>Aspirina