Elixir Manufactory: mudanças entre as edições
Sem resumo de edição |
Sem resumo de edição |
||
Linha 2: | Linha 2: | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
== | == Elixir Manufactory == | ||
===Purpose=== | ===Purpose=== | ||
The Elixir Manufactory produces elixir, which belongs to the "Basic Goods", one of the three categories goods are grouped into. | |||
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output. | Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output. | ||
Linha 19: | Linha 19: | ||
=== Requirements === | === Requirements === | ||
To get | To get an Elixir Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall. | ||
It can be moved, sold and rebuilt. | It can be moved, sold and rebuilt. | ||
Edição das 10h09min de 12 de janeiro de 2015
|
Elixir Manufactory
Purpose
The Elixir Manufactory produces elixir, which belongs to the "Basic Goods", one of the three categories goods are grouped into. Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. If you want, you can cancel the production and you will get the input resources back.
Note: Culture bonus has no impact on Goods production.
Requirements
To get an Elixir Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall. It can be moved, sold and rebuilt.
Goods categories
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods.
The Basic Goods can be researched quite early in the research menu and are cheap to produce.
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.
Goods Categories | ||
---|---|---|
Basic Goods | Precious Goods | Rare Goods |
Marble | Steel | Planks |
Marble | Steel | Planks |
Marble | Steel | Planks |
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.
Production Boost
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall.
Hint:: As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce. |
INSERT PRODUCTION BOOST UPGRADE TABELLE
Marble Manufactory Levels Overview
Building levels Elves
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |
Building levels Humans
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |