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{{Template:Buildings}}
{{Template:Buildings}}
===Ancient Wonders===
====Ancient Wonders====
Throughout Elvenar quests and Ancient Wonders we can discover a bit more of the mysteries involving the so called Old World and how highly developed all civilizations were, before most of them have disappeared.
 
We now come to realise that, in a very distant past, there was an ancient place called Unur that was inhabited by Humans, Elves and the other different races, where at some point a great development was achieved. The primitive origin of it all is still unknown but now we are about to discover a new legacy of the old world: Ancient Wonders!
 
Through the gather of knowledge and with the support of the wise Mages in your city, you will discover some ancient construction plans written on archaic stone discs. You realise they are somehow mysteriously connected to your races’ heritage and that they seem to bind everything together - Unur, Nature, Mankind, Elvenar - but you will need extra efforts to reveal them all as they are sealed with ancient Rune magic.
 
With further investigation, exploring your environment even deeper and by listening to your advisors you will be able to decipher the meaning of the old and powerful stone discs so that you can finally reconstruct your ancestors' Ancient Wonders in all their astonishing architectural design and magical power!
 
 
{| style="text-align: center"
!colspan="6"|Visão Geral das Estruturas
|-
|[[File:Elf_AW_Ico.png|link=Elven Ancient Wonders]]
[[Elven Ancient Wonders|Maravilhas Antigas Élficas]]
|[[File:Human_AW_Ico.png|link=Elven Ancient Wonders]]
[[Elven Ancient Wonders|Maravilhas Antigas Humanas]]
|[[File:Dwarven_AW_Ico.png|link=Elven Ancient Wonders]]
[[Elven Ancient Wonders|Maravilhas Antigas Anânicas]]
|-
|}


{{Template:AncientWonders_Overview}}


====Purpose====
====Purpose====


Ancient Wonders are an heritage from your ancestors. They were great architectural magical structures that served different purposes:  some were a source of extra knowledge and power on training and fighting techniques, others a source of a high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing your production boosts.  
Ancient Wonders are an heritage from your ancestors. They were great architectural magical structures that served different purposes:  some were a source of extra knowledge, others increased the power on training and fighting techniques, others were source of a high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing production boosts.  


Having them in your city will allow you to have all those different bonuses and will help you to develop your race even further and take your city into a higher prosperity level!
Having them in your city will allow you to have all those different bonus and will help you to develop your race even further and take your city into a higher prosperity level!


Each base race (Humans and Elves) will have the opportunity to unlock 2 Ancient Wonders at the end of chapter IV and at the end of chapter VI you will be in a position to access 2 more Ancient Wonders for the guest race - Dwarves.
Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.


In short, Ancient Wonders will:
In short, Ancient Wonders will:
# Provide additional permanent bonuses for your city
# Provide additional permanent bonuses for your city
# Incentivise you to explore the world map even further
# Incentivize you to explore the world map even further
# Promote players interaction  
# Promote players interaction  
# Allow the use of all Relics
# Allow the use of all Relics


On top of it all, you will also see the counterparts of your Ancient wonders in the background of your city, providing some amazing views.
Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!
 
[[File:Counterparts.png|center]]




====Requirements====
====Requirements====
To be built Ancient Wonders requires the researching of the corresponding technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!
To be built Ancient Wonders require the research of the correspondent technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!


===Ancient Wonders Menus===
===Ancient Wonders Menus===
To build your first Ancient Wonder you first need to research and activate its corresponding technology at the end of Chapter IV.
To build your first Ancient Wonder you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon [[File:AncientWonder.png|30px]] that will be a part of your Main Menu (just like the Trader, for example).
By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon [[File:30px-Runecircleicon.png]] that will be a part of your Main Menu (just like the Trader, for example).
 


[[File:unlockAWMenu.png|center]]
[[File:unlockAWMenu.png|center]]




By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all Ancient Wonders: The ones you have researched, built and the ones that are still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards for each Ancient Wonder.
By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all Ancient Wonders: The ones you have researched, built and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.  


[[File:AWwindows.png|center]]
[[File:AWwindows.png|center]]
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*The Building Level
*The Building Level
*The Ancient Wonder Bonus for your city
*The Ancient Wonder Bonus for your city
*Each Bonus Status
*Each Bonus Stats
*The amount of available Rune Shards for the building
*The amount of available Rune Shards for the building


[[File:AWdescription.png|center]]
[[File:AWdescription.png|center]]
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By opening an Ancient Wonder you will then see its own menu with three tabs:
By opening an Ancient Wonder you will then see its own menu with three tabs:


'''*The Overview''' where you can see:  
*The Overview''' where you can see:  
#The level for the building
#The level for the building
#The Ancient Wonder's Bonus
#The Ancient Wonder's Bonus and its status
#The bonus Status
#The available Rune Shards
#The available Rune Shards
#The Building Description
#The Building Description


[[File:AWoverview.png|center]]
[[File:AWoverview.png|center]]




'''*The Rune Panel''' where you can:
*The Rune Panel''' where you can:
#Insert the Runes Shards (if you have any available)
#Insert the Runes Shards (if you have any available)
#See how many Runes you have activated on the Rune Circle
#See how many Runes you have activated on the Rune Circle
#Collect Broken Shards
#Collect Broken Shards
#Buy the missing Broken Shards to forge one undisclosed Rune
#Buy the missing Broken Shards to forge one undisclosed Rune


[[File:runepanel.png|center]]
[[File:runepanel.png|center]]




'''*The Build Panel''' that will:
*The Build Panel''' that will:
# Show you the requirements and costs for actually building the Ancient Wonder
#Show you the requirements and costs for actually building the Ancient Wonder
#Allow you to place the building once you revealed all 9 Runes
#Allow you to place the building once you revealed all 9 Runes


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Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.
Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.


You will find Rune Shards by:
You will get Rune Shards:
#Completing the Provinces in the World Map - Each Completed Province will give you a random Rune Shard for the Ancient Wonders you have already unlocked in the Tech Tree.
#By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for the Ancient Wonders you have already unlocked in the Tech Tree.
# Completing Quests
# By Investing Knowledge Points in other players' Ancient Wonders.
# Investing Knowledge Points in other players' Ancient Wonders - You can invest in Ancient Wonders belonging to your Fellows or your discovered neighbors.
#In the Tournaments
 
#As rewards for completing Quests
#In special Game events


[[File:Provincecomplete_reward.png|center]]
[[File:Provincecomplete_reward.png|center]]
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===Upgrade Ancient Wonders===
===Upgrade Ancient Wonders===


As explained, building an Ancient Wonder is a 3 steps process: Research its technology on the tech tree, activate the 9 runes and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonus by upgrading the building up to level 10.  
As explained, building an Ancient Wonder is a 3 steps process: Research its technology on the tech tree, activate the 9 runes and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonus by upgrading the building up to level 15.  


Upgrading from level 1 to level 5 will require 2 steps: the research of the level and the use of Relics to complete the upgrade. If you click the on the Ancient Wonder you will now see 3 Tabs: Overview, Research and Upgrade.
Upgrading from level 1 to level 5 will require 2 steps: the research of the level and the use of Relics to complete the upgrade. If you click the on the Ancient Wonder you will now see 3 Tabs: Overview, Research and Upgrade.


[[File:UpgardeAWtab.png|center]]
[[File:UpgardeAWtab.png|center]]
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The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.  
The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.  


[[File:Awresearchtab.png|center]]
[[File:Awresearchtab.png|center]]
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To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn!
To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn!
After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points investment and the mix of the magic relics.
After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points investment and the mix of the magic relics. The full process repeats itself in the following Ancient Wonder's levels.


[[File:Newcircle.png|center]]
[[File:Newcircle.png|center]]
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That means that when you use your boosted Relics, you will probably loose a small percentage your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.
That means that when you use your boosted Relics, you will probably loose a small percentage of your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.
 
 
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Hint:'''By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed!
|}




===Invest in Ancient Wonders===
===Invest in Ancient Wonders===
It is possible for players (Fellows and discovered players) to help each other with the upgrades of Ancient Wonders! For that all is needed is to visit a player, click on the icon [[File:Runecircleicon.png|20px]] over the Ancient Wonder, select the help tab and invest the desired Knowledge Points.
It is possible for players to help each other with the upgrades of Ancient Wonders! For that all is needed is to visit a player, click on the icon [[File:AncientWonder.png|20px]] over the Ancient Wonder, select the help tab and invest the desired Knowledge Points.




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The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to level 6, meaning that this is an alternative to gaining them through completing Provinces. It will also contribute to your fellows city development.
The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to other levels, meaning that this is an alternative to gaining them through completing Provinces.




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You can only invest in Ancient Wonders if you have already researched their the technology yourself, meaning that once you unlock the Ancient Wonder for your race, you can immediately start to invest in Human/Elven Ancient Wonders but you will only be able to invest in Dwarven Ancient Wonders after researching the corresponding technology!
You can only invest in Ancient Wonders if you have already researched their technology yourself, but once you unlock your first Ancient Wonder technology, you can immediately start to invest in any Ancient Wonder, including the ones you have not unlocked yet


As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.
As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.
=== Ancient Wonders Rewards===


[[File:AWhelpreward.png|center]]
[[File:AWhelpreward.png|center]]
{|align="center" cellpadding="1" width="100%"
|style="background-color:#af895f;|'''Ancient Wonders Rewards'''
|}




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*The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
*The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
*You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example,  if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.
*You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example,  if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.


=== Sell Ancient Wonders===
=== Sell Ancient Wonders===
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[[File:SelingAW.png|center]]
[[File:SelingAW.png|center]]
===Ancient Wonders Stats Overview===
{| style="text-align: center"
!colspan="8"|Ancient Wonders Stats Overview
|-
|colspan="1"|Chapter
|colspan="1"|Technology
|colspan="1"|Name
|colspan="1"|Requirements
|colspan="3"|Benefits
|colspan="1"|Rune Shards
|-
|[[File:Banner_era2_wiki.png|60px|Evolving]]
|[[File:Aw_c2.png|50px|Secret Ancient Wonders]]
|[[Secret Ancient Wonders|Tome of Secrets]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:Kpicon.png|Knowledge Points every 24H]]
|[[File:Supply_small.png|Supplies per Scouted Province]]
| -
|[[File:B_all_aw1_shards.png|Revealed Runes]]
|-
|[[File:Banner_era2_wiki.png|60px|Evolving]]
|[[File:Aw_c2.png|50px|Secret Ancient Wonders]]
|[[Secret Ancient Wonders|Golden Abyss]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:Coin_small.png|Coins every 3H]]
|[[File:Populationadd.png|Additional population]]
| -
|[[File:B_all_aw2_shards.png|Revealed Runes]]
|-
|[[File:Banner_era3_wiki.png|60px|Ascending Magic]]
|[[File:Aw_c3.png|50px|Ancient Wonders of Tempest]]
|[[Ancient Wonders of Tempest|Endless Excavation]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:Supply_small.png|Supplies every 24H]]
|[[File:Extra_relic.png|Relics for finishing a province]]
| -
|[[File:B_all_aw3_shards.png|Revealed Runes]]
|-
|[[File:Banner_era3_wiki.png|60px|Ascending Magic]]
|[[File:Aw_c3.png|50px|Ancient Wonders of Tempest]]
|[[Ancient Wonders of Tempest|Needles of the Tempest]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:Damage_boost.png|Increase the strength of light ranged units]]
|[[File:Time_small.png|Increase Barracks Training Speed]]
| -
|[[File:B_all_aw4_shards.png|Revealed Runes]]
|-
|[[File:Banner_era4_wiki.png|60px|Wisdom and Wonders]]
|[[File:Elf_AW_Ico.png|50px|Elven/Human Ancient Wonders]]
|[[Elven_Ancient_Wonders|Martial Monastery]]/[[Human_Ancient_Wonders|Sanctuary]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
|[[File:Aw_hitpoints.png|Increase Troops Health]]
|[[File:Culture.png|24px|Additional Culture]]
| -
|[[File:Aw1_shards.png|Revealed Runes]]
|-
|[[File:Banner_era4_wiki.png|60px|Wisdom and Wonders]]
|[[File:Elf_AW_Ico.png|50px|Elven/Human Ancient Wonders]]
|[[Elven_Ancient_Wonders|Crystal Lighthouse]]/[[Human_Ancient_Wonders|Great Bell Spire]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
|[[File:NHreward.png|30px|Goods per NH]]
|[[File:NHlongrime.png|30px|Increase the Polish Effect Duration]]
| -
|[[File:Aw2_shards.png|Revealed Runes]]
|-
|[[File:Banner_era5_wiki.png|60px|A Path to Heritage]]
|[[File:Aw_c5.png|50px|Forgotten Ancient Wonders]]
|[[Forgotten Ancient Wonders|Watchtower Ruins]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
||[[File:Culture.png|24px|Increase the Building Culture % with NH]]
||[[File:Culture.png|24px|Additional Culture]]
| -
|[[File:B_all_aw5_shards.png|Revealed Runes]]
|-
|[[File:Banner_era5_wiki.png|60px|A Path to Heritage]]
|[[File:Aw_c5.png|50px|Forgotten Ancient Wonders]]
|[[Forgotten Ancient Wonders|Thrones of the High Men]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
||[[File:Rankingpoint_big.png|25px|Ranking Points per AW Const. & Upg.]]
| -
| -
|[[File:B_all_aw6_shards.png|Revealed Runes]]
|-
|[[File:Banner_dwarves_wiki.png|60px|Dwarves]]
|[[File:Dwarven_AW_Ico.png|50px|Dwarven Ancient Wonders]]
|[[Dwarven_Ancient_Wonders|Dwarven Bulwark]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:Extratroop.png|1st units every 3H]]
|[[File:Add_training_cluster_size.png|Increase Barracks' Training Size]]
| -
|[[File:B_dwarfs_aw1_shards.png|Revealed Runes]]
|-
|[[File:Banner_dwarves_wiki.png|60px|Dwarves]]
|[[File:Dwarven_AW_Ico.png|50px|Dwarven Ancient Wonders]]
|[[Dwarven_Ancient_Wonders|Mountain Halls]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:AWGoodboost.png|26px|Increase Relics Boost]]
|[[File:Populationadd.png|Additional Population]]
| -
|[[File:B_dwarfs_aw2_shards.png|Revealed Runes]]
|-
|[[File:Fairiesbannerteck.png|50px|Fairies]]
|[[File:Fairy_aw.png|50px|Fairies Ancient Wonders]]
|[[Fairies Ancient Wonders|Prosperity Towers]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:Spell_supply_production_boost_1_bonus.png|Increase "Power of Provisions" duration]]
|[[File:Supply_small.png|Additional Supplies every 3H]]
| -
|[[File:B_fairies_aw1_shards.png|Revealed Runes]]
|-
|[[File:Fairiesbannerteck.png|50px|Fairies]]
|[[File:Fairy_aw.png|50px|Fairies Ancient Wonders]]
|[[Fairies Ancient Wonders|Blooming Trader Guild]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:Trader_fee_reduced.png|Trader Fee Reduction]]
|[[File:Trader_small.png|Improve Wholesaler Offer]]
|[[File:Portal_production.png| Increase Portal Prod. Boost]]
|[[File:B_fairies_aw2_shards.png|Revealed Runes]]
|-
|[[File:Orcs%26Goblinsbannerteck.png|50px|Orcs & Goblins]]
|[[File:O&G_aw.png|50px|Orcs & Goblins Ancient Wonders]]
|[[Orcs & Goblins Ancient Wonders|Heroes' Forge]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
|[[File:Orcs.png|24px|Orcs Production per 24h]]
|[[File:Damage_boost.png|Additional Heavy Melee Damage]]
| -
|[[File:b_orcs_aw1_shards.png|Revealed Runes]]
|-
|[[File:Orcs%26Goblinsbannerteck.png|50px|Orcs & Goblins]]
|[[File:O&G_aw.png|50px|Orcs & Goblins Ancient Wonders]]
|[[Orcs & Goblins Ancient Wonders|Shrine of the Shrewdy Shrooms]]
|[[File:MAG.png|Requires Magical Goods/Relics]]
|[[File:Extratroop2.png|2nd Units every 3H]]
|[[File:Add_training_cluster_size.png|Additional training size per Armory level]]
| -
|[[File:b_orcs_aw2_shards.png|Revealed Runes]]
|-
|[[File:TTFlags.png|50px|Woodelves]]
|[[File:WoodElvesaw.png|50px|Woodelves Ancient Wonders]]
|[[Woodelves Ancient Wonders|Enar's Embassy]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:Brokenshard.png|25px|IProvides additional Broken Shards every 7 days]]
|[[File:Mana.png|25px|IGenerates Mana after you start a scout]]
| -
|[[File:b_woodelves_aw1_shards.png|30px|Revealed Runes]]
|-
|[[File:TTFlags.png|50px|Woodelves]]
|[[File:WoodElvesaw.png|50px|Woodelves Ancient Wonders]]
|[[Woodelves Ancient Wonders|Flying Academy]]
|[[File:BasG.png|Requires Basic Goods/Relics]]
|[[File:Priesthead.png|25px|3rd units every 3H]][[File:Sorceresshead.png|25px|3rd units every 3H]]
|[[File:time_small.png|25px|Increased training speed of the mercenary camp]]
| -
|[[File:b_woodelves_aw2_shards.png|30px|Revealed Runes]]
|-
|[[File:SRCbanner.png|50px|Sorcerers & Dragons]]
|[[File:gr5_aw.png|50px|Sorcerers & Dragons Ancient Wonders]]
|[[Sorcerers & Dragons Ancient Wonders|Maze of the Dark Matter]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:Mana.png|25px|It generates Mana every 3 hours]]
|[[File:ManaDecay.png|25px|Reduced Mana decay]]
| -
|[[File:b_gr5_aw1_shards.png|30px|Revealed Runes]]
|-
|[[File:SRCbanner.png|50px|Sorcerers & Dragons]]
|[[File:gr5_aw.png|50px|Sorcerers & Dragons Ancient Wonders]]
|[[Sorcerers & Dragons Ancient Wonders|Dragon Abbey]]
|[[File:HCG.png|Requires Handcrafted Goods/Relics]]
|[[File:damage_boost.png|25px|Stronger mage units]]
|[[File:Mana.png|25px|Mana per spell usage]]
| -
|[[File:b_gr5_aw2_shards.png|30px|Revealed Runes]]
|-
|}

Edição das 16h28min de 27 de abril de 2017


Mainhall overview.png Worker-hut.png Basic.png Streets.png Military.png Goods.png Culture.png AncientWonder.png Capítulos Expansion.png
Voltar para: Visão Geral das Estruturas


Ancient Wonders

Visão Geral das Maravilhas Antigas
Aw c2.png

Maravilhas Antigas Secretas

Maravilhas Antigas de Tempestade

Maravilhas Antigas de Tempestade

Elf AW Ico.png

Maravilhas Antigas Élficas


Human AW Ico.png.png

Maravilhas Antigas Humanas

Aw c5.png

Maravilhas Antigas Esquecidas

Dwarven AW Ico.png

Maravilhas Antigas Anânicas

Fairy aw.png

Maravilhas Antigas Feéricas

O&G aw.png

Maravilhas Antigas dos Ogres & Goblins

WE aw.png

Maravilhas Antigas dos Elfos do Bosque

S&D aw.png

Maravilhas Antigas dos Feiticeiros & Dragões

Gr6 aw.png

Maravilhas Antigas dos Metadílios

Gr7 aw.png

Maravilhas Antigas dos Elementais

Gr8 aw.png

Maravilhas Antigas dos Amuni

Gr9 aw.png

Maravilhas Antigas dos Construtos

GR10 AW.png

Maravilha Antiga dos Elvenares

GR11 AW.png

Maravilhas Antigas das Embaixadas

GR12 AW.png

Maravilhas Antigas dos Comerciantes de Unur

GR13 AW.png

Maravilhas Antigas de Espírito de Equipe

GR14 AW.png

Maravilhas Antigas da Vingança do Exílio

GR15 AW.png

Maravilhas Antigas do Poder da Música

GR16 AW.png

As Maravilhas Antigas da Lenda Valoriana


Purpose

Ancient Wonders are an heritage from your ancestors. They were great architectural magical structures that served different purposes: some were a source of extra knowledge, others increased the power on training and fighting techniques, others were source of a high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing production boosts.

Having them in your city will allow you to have all those different bonus and will help you to develop your race even further and take your city into a higher prosperity level!

Each base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters.

In short, Ancient Wonders will:

  1. Provide additional permanent bonuses for your city
  2. Incentivize you to explore the world map even further
  3. Promote players interaction
  4. Allow the use of all Relics

Each Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!


Requirements

To be built Ancient Wonders require the research of the correspondent technology and resources. They need a street connection to the Main Hall to be activated. You can only build each Ancient Wonder once, but they can be upgraded, sold and rebuilt!

Ancient Wonders Menus

To build your first Ancient Wonder you first need to research and activate its corresponding technology. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon AncientWonder.png that will be a part of your Main Menu (just like the Trader, for example).

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By clicking on the Ancient Wonders Icon, you will have access to the Ancient Wonders window where you will be able to navigate through all Ancient Wonders: The ones you have researched, built and the ones still locked. As an overview, you will also be able to see the progress on your activated Runes and the matching Rune Shards to each Ancient Wonder.

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By hovering your mouse over each Ancient Wonder Thumbnail you will see a tooltip with:

  • The Ancient Wonder's description
  • The Building Level
  • The Ancient Wonder Bonus for your city
  • Each Bonus Stats
  • The amount of available Rune Shards for the building
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By opening an Ancient Wonder you will then see its own menu with three tabs:

  • The Overview where you can see:
  1. The level for the building
  2. The Ancient Wonder's Bonus and its status
  3. The available Rune Shards
  4. The Building Description
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  • The Rune Panel where you can:
  1. Insert the Runes Shards (if you have any available)
  2. See how many Runes you have activated on the Rune Circle
  3. Collect Broken Shards
  4. Buy the missing Broken Shards to forge one undisclosed Rune
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  • The Build Panel that will:
  1. Show you the requirements and costs for actually building the Ancient Wonder
  2. Allow you to place the building once you revealed all 9 Runes


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Rune Shards

By now, you will know that the Rune Circles you recently discovered are not complete! Their Runes were shattered and are missing some parts... those parts - The Rune Shards - are still lost and you need to find them in order to complete the Circles!

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Only by fully activating the Rune Circle with 9 magical Runes will you be able to build an Ancient Wonder. But this process will only be possible if you collect the missing Rune Shards, insert them in the Circle and activate the Runes.

That means your first step will be to collect the Rune Shards!

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Each Ancient Wonder is attached to a specific Rune Shard. You can see which Rune Shard belongs to each Ancient Wonder on the Overview panel.

You will get Rune Shards:

  1. By completing Provinces in the World Map - Each completed Province will give you a random Rune Shard for the Ancient Wonders you have already unlocked in the Tech Tree.
  2. By Investing Knowledge Points in other players' Ancient Wonders.
  3. In the Tournaments
  4. As rewards for completing Quests
  5. In special Game events
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After collecting a Rune Shard, you need to insert it in the Rune Circle of the relevant Ancient Wonder. With a bit of fortune, it will activate one of the missing Runes within that Circle and reveal it. However, in some cases, the magic process will just try to reveal a Rune which has already been activated and in this case your Shard will break even more.


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But not all is lost! Your Broken Shards will be kept and once you have collected 10 of them, you can forge them into a new unrevealed Rune.


Hint:Broken Shards can be used to reveal all kinds of Runes in any Ancient Wonder! So if you still have them after building one Ancient Wonder you can use them to forge and activate a Rune in a new one!


Upgrade Ancient Wonders

As explained, building an Ancient Wonder is a 3 steps process: Research its technology on the tech tree, activate the 9 runes and pay the required Goods. Once an Ancient Wonder is placed in your city, its bonus is immediately activated for your city in level 1, but you can increase those bonus by upgrading the building up to level 15.

Upgrading from level 1 to level 5 will require 2 steps: the research of the level and the use of Relics to complete the upgrade. If you click the on the Ancient Wonder you will now see 3 Tabs: Overview, Research and Upgrade.

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The Research tab will show you a Knowledge Points progress bar, similar to the ones in the Tech Tree. You will then be able to invest the required Knowledge Points and see the list of players who are helping you to research the upgrade level. Once the bar is full you will need to go to the upgrade tab and finish the upgrading process by using Relics.

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Hint:The amount of the different required Relics for each upgrade differs according to your boosted type! You can see the required amounts for your boosted Relics type on each building information table.


To upgrade any Ancient Wonder to its level 6 you will face a new Rune Circle that requires 9 new Runes to be revealed and activated as the architectural magic of your ancestors takes a new turn! After this, from level 6 to level 10, the Ancient Wonder will again need Knowledge Points investment and the mix of the magic relics. The full process repeats itself in the following Ancient Wonder's levels.

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Hint:The Relics required for the Ancient Wonders upgrades are removed from your Relics inventory.


That means that when you use your boosted Relics, you will probably loose a small percentage of your production boost. So be sure to have plenty of Relics and keep collecting lots of them, that way you can easily afford or compensate the loss of production boost when upgrading an Ancient Wonder.


Hint:By upgrading your Ancient Wonders you will also get Ranking Points! These correspond to the Knowledge Points invested per level. The ranking Points are added only after the building upgrade is completed!


Invest in Ancient Wonders

It is possible for players to help each other with the upgrades of Ancient Wonders! For that all is needed is to visit a player, click on the icon AncientWonder.png over the Ancient Wonder, select the help tab and invest the desired Knowledge Points.


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The top players on the helping rank will be rewarded for their investment and will get Rune Shards and/or Knowledge Points! Remember that even if your Ancient Wonder is built you will still need another set of 9 revealed Runes to upgrade it to other levels, meaning that this is an alternative to gaining them through completing Provinces.


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You can only invest in Ancient Wonders if you have already researched their technology yourself, but once you unlock your first Ancient Wonder technology, you can immediately start to invest in any Ancient Wonder, including the ones you have not unlocked yet

As said before, Ancient Wonders are a great way to promote players engagement with each other regardless of the chosen race. Humans can invest in Elven Ancient Wonders and vice versa, because they will receive Rune Shards for the Ancient Wonder of their own race that has the same effects as the one they have helped. For example, if you are a Human and want Rune Shards for your Great Bell Spire, you can invest in the Elven Crystal Lighthouse.

Ancient Wonders Rewards

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  • Only the top helping players that have helped another Ancient Wonder will be rewarded.
  • The amount and content of the rewards depend on the Ancient Wonder level.
  • The higher the level of an Ancient Wonder the more places get a reward and bigger the rewards are
  • You do not get rewards for investing in your own Ancient Wonders. You will be shown in the Helping Rank but with no reward icon. For example, if the owner is in the first place of the helping ranking, the first reward will be granted for rank position 2 and so on.


Sell Ancient Wonders

Ancient Wonders can be sold, but be very aware that if you decide to do so, your city will lose all its bonus related to that building and will not get any resources back.

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Ancient Wonders Stats Overview

Ancient Wonders Stats Overview
Chapter Technology Name Requirements Benefits Rune Shards
Evolving Secret Ancient Wonders Tome of Secrets Requires Basic Goods/Relics Knowledge Points every 24H Supplies per Scouted Province - Revealed Runes
Evolving Secret Ancient Wonders Golden Abyss Requires Basic Goods/Relics Coins every 3H Additional population - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Endless Excavation Requires Handcrafted Goods/Relics Supplies every 24H Relics for finishing a province - Revealed Runes
Ascending Magic Ancient Wonders of Tempest Needles of the Tempest Requires Handcrafted Goods/Relics Increase the strength of light ranged units Increase Barracks Training Speed - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Martial Monastery/Sanctuary Requires Magical Goods/Relics Increase Troops Health Additional Culture - Revealed Runes
Wisdom and Wonders Elven/Human Ancient Wonders Crystal Lighthouse/Great Bell Spire Requires Magical Goods/Relics Goods per NH Increase the Polish Effect Duration - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Watchtower Ruins Requires Magical Goods/Relics Increase the Building Culture % with NH Additional Culture - Revealed Runes
A Path to Heritage Forgotten Ancient Wonders Thrones of the High Men Requires Magical Goods/Relics Ranking Points per AW Const. & Upg. - - Revealed Runes
Dwarves Dwarven Ancient Wonders Dwarven Bulwark Requires Basic Goods/Relics 1st units every 3H Increase Barracks' Training Size - Revealed Runes
Dwarves Dwarven Ancient Wonders Mountain Halls Requires Basic Goods/Relics Increase Relics Boost Additional Population - Revealed Runes
Fairies Fairies Ancient Wonders Prosperity Towers Requires Handcrafted Goods/Relics Increase "Power of Provisions" duration Additional Supplies every 3H - Revealed Runes
Fairies Fairies Ancient Wonders Blooming Trader Guild Requires Handcrafted Goods/Relics Trader Fee Reduction Improve Wholesaler Offer Increase Portal Prod. Boost Revealed Runes
Orcs & Goblins Orcs & Goblins Ancient Wonders Heroes' Forge Requires Magical Goods/Relics Orcs Production per 24h Additional Heavy Melee Damage - Revealed Runes
Orcs & Goblins Orcs & Goblins Ancient Wonders Shrine of the Shrewdy Shrooms Requires Magical Goods/Relics 2nd Units every 3H Additional training size per Armory level - Revealed Runes
Woodelves Woodelves Ancient Wonders Enar's Embassy Requires Basic Goods/Relics IProvides additional Broken Shards every 7 days IGenerates Mana after you start a scout - Revealed Runes
Woodelves Woodelves Ancient Wonders Flying Academy Requires Basic Goods/Relics 3rd units every 3H3rd units every 3H Increased training speed of the mercenary camp - Revealed Runes
Sorcerers & Dragons Sorcerers & Dragons Ancient Wonders Maze of the Dark Matter Requires Handcrafted Goods/Relics It generates Mana every 3 hours Reduced Mana decay - Revealed Runes
Sorcerers & Dragons Sorcerers & Dragons Ancient Wonders Dragon Abbey Requires Handcrafted Goods/Relics Stronger mage units Mana per spell usage - Revealed Runes